1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-14 13:41:12 +00:00

#18051: Use 'var' when applicable

(cherry picked from commit fdfc478c88)
This commit is contained in:
Xavier Cho
2018-04-08 12:30:43 +09:00
committed by Hein-Pieter van Braam
parent e7b97af276
commit 31171ea5a2
14 changed files with 109 additions and 109 deletions

View File

@@ -7,9 +7,9 @@ namespace Godot
{
private static Dictionary<object, object> ArraysToDictionary(object[] keys, object[] values)
{
Dictionary<object, object> ret = new Dictionary<object, object>();
var ret = new Dictionary<object, object>();
for (int i = 0; i < keys.Length; i++)
for (var i = 0; i < keys.Length; i++)
{
ret.Add(keys[i], values[i]);
}
@@ -19,11 +19,11 @@ namespace Godot
private static void DictionaryToArrays(Dictionary<object, object> from, out object[] keysTo, out object[] valuesTo)
{
Dictionary<object, object>.KeyCollection keys = from.Keys;
var keys = from.Keys;
keysTo = new object[keys.Count];
keys.CopyTo(keysTo, 0);
Dictionary<object, object>.ValueCollection values = from.Values;
var values = from.Values;
valuesTo = new object[values.Count];
values.CopyTo(valuesTo, 0);
}