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#18051: Use 'var' when applicable

(cherry picked from commit fdfc478c88)
This commit is contained in:
Xavier Cho
2018-04-08 12:30:43 +09:00
committed by Hein-Pieter van Braam
parent e7b97af276
commit 31171ea5a2
14 changed files with 109 additions and 109 deletions

View File

@@ -91,9 +91,9 @@ namespace Godot
public static int[] Range(int length)
{
int[] ret = new int[length];
var ret = new int[length];
for (int i = 0; i < length; i++)
for (var i = 0; i < length; i++)
{
ret[i] = i;
}
@@ -106,9 +106,9 @@ namespace Godot
if (to < from)
return new int[0];
int[] ret = new int[to - from];
var ret = new int[to - from];
for (int i = from; i < to; i++)
for (var i = from; i < to; i++)
{
ret[i - from] = i;
}
@@ -124,27 +124,27 @@ namespace Godot
return new int[0];
// Calculate count
int count = 0;
var count = 0;
if (increment > 0)
count = ((to - from - 1) / increment) + 1;
else
count = ((from - to - 1) / -increment) + 1;
int[] ret = new int[count];
var ret = new int[count];
if (increment > 0)
{
int idx = 0;
for (int i = from; i < to; i += increment)
int idx = 0;
for (var i = from; i < to; i += increment)
{
ret[idx++] = i;
}
}
else
{
int idx = 0;
for (int i = from; i > to; i += increment)
int idx = 0;
for (var i = from; i > to; i += increment)
{
ret[idx++] = i;
}