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#18051: Use 'var' when applicable
(cherry picked from commit fdfc478c88)
This commit is contained in:
committed by
Hein-Pieter van Braam
parent
e7b97af276
commit
31171ea5a2
@@ -91,9 +91,9 @@ namespace Godot
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public static int[] Range(int length)
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{
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int[] ret = new int[length];
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var ret = new int[length];
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for (int i = 0; i < length; i++)
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for (var i = 0; i < length; i++)
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{
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ret[i] = i;
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}
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@@ -106,9 +106,9 @@ namespace Godot
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if (to < from)
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return new int[0];
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int[] ret = new int[to - from];
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var ret = new int[to - from];
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for (int i = from; i < to; i++)
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for (var i = from; i < to; i++)
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{
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ret[i - from] = i;
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}
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@@ -124,27 +124,27 @@ namespace Godot
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return new int[0];
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// Calculate count
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int count = 0;
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var count = 0;
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if (increment > 0)
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count = ((to - from - 1) / increment) + 1;
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else
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count = ((from - to - 1) / -increment) + 1;
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int[] ret = new int[count];
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var ret = new int[count];
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if (increment > 0)
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{
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int idx = 0;
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for (int i = from; i < to; i += increment)
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int idx = 0;
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for (var i = from; i < to; i += increment)
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{
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ret[idx++] = i;
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}
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}
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else
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{
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int idx = 0;
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for (int i = from; i > to; i += increment)
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int idx = 0;
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for (var i = from; i > to; i += increment)
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{
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ret[idx++] = i;
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}
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