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#18051: Use 'var' when applicable

(cherry picked from commit fdfc478c88)
This commit is contained in:
Xavier Cho
2018-04-08 12:30:43 +09:00
committed by Hein-Pieter van Braam
parent e7b97af276
commit 31171ea5a2
14 changed files with 109 additions and 109 deletions

View File

@@ -32,7 +32,7 @@ namespace Godot
return;
}
StringBuilder sb = new StringBuilder();
var sb = new StringBuilder();
if (methodBase is MethodInfo)
sb.AppendTypeName(((MethodInfo)methodBase).ReturnType);
@@ -47,7 +47,7 @@ namespace Godot
sb.Append("<");
for (int j = 0; j < genericParams.Length; j++)
for (var j = 0; j < genericParams.Length; j++)
{
if (j > 0)
sb.Append(", ");
@@ -64,7 +64,7 @@ namespace Godot
ParameterInfo[] parameter = methodBase.GetParameters();
for (int i = 0; i < parameter.Length; i++)
for (var i = 0; i < parameter.Length; i++)
{
if (i > 0)
sb.Append(", ");