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Get WebXR fully working in Godot 4!
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@@ -2520,7 +2520,7 @@ void RendererSceneCull::render_camera(const Ref<RenderSceneBuffers> &p_render_bu
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Projection projections[RendererSceneRender::MAX_RENDER_VIEWS];
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uint32_t view_count = p_xr_interface->get_view_count();
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ERR_FAIL_COND_MSG(view_count > RendererSceneRender::MAX_RENDER_VIEWS, "Requested view count is not supported");
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ERR_FAIL_COND_MSG(view_count == 0 || view_count > RendererSceneRender::MAX_RENDER_VIEWS, "Requested view count is not supported");
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float aspect = p_viewport_size.width / (float)p_viewport_size.height;
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