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Get WebXR fully working in Godot 4!

This commit is contained in:
David Snopek
2022-11-18 20:43:11 -06:00
parent 84c404f6bc
commit 310bf39cd3
15 changed files with 1685 additions and 478 deletions

View File

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/**
* @constructor OVR_multiview2
*/
function OVR_multiview2() {}
/**
* @type {number}
*/
OVR_multiview2.prototype.FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR;
/**
* @type {number}
*/
OVR_multiview2.prototype.FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR;
/**
* @type {number}
*/
OVR_multiview2.prototype.MAX_VIEWS_OVR;
/**
* @type {number}
*/
OVR_multiview2.prototype.FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR;
/**
* @param {number} target
* @param {number} attachment
* @param {WebGLTexture} texture
* @param {number} level
* @param {number} baseViewIndex
* @param {number} numViews
* @return {void}
*/
OVR_multiview2.prototype.framebufferTextureMultiviewOVR = function(target, attachment, texture, level, baseViewIndex, numViews) {};