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Get WebXR fully working in Godot 4!
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36
platform/web/js/libs/library_godot_webgl2.externs.js
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36
platform/web/js/libs/library_godot_webgl2.externs.js
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/**
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* @constructor OVR_multiview2
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*/
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function OVR_multiview2() {}
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/**
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* @type {number}
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*/
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OVR_multiview2.prototype.FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR;
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/**
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* @type {number}
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*/
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OVR_multiview2.prototype.FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR;
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/**
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* @type {number}
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*/
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OVR_multiview2.prototype.MAX_VIEWS_OVR;
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/**
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* @type {number}
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*/
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OVR_multiview2.prototype.FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR;
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/**
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* @param {number} target
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* @param {number} attachment
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* @param {WebGLTexture} texture
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* @param {number} level
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* @param {number} baseViewIndex
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* @param {number} numViews
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* @return {void}
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*/
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OVR_multiview2.prototype.framebufferTextureMultiviewOVR = function(target, attachment, texture, level, baseViewIndex, numViews) {};
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