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Get WebXR fully working in Godot 4!
This commit is contained in:
@@ -37,6 +37,8 @@
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#include "drivers/gles3/storage/texture_storage.h"
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#include "emscripten.h"
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#include "godot_webxr.h"
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#include "scene/main/scene_tree.h"
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#include "scene/main/window.h"
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#include "servers/rendering/renderer_compositor.h"
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#include "servers/rendering/rendering_server_globals.h"
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@@ -89,25 +91,14 @@ void _emwebxr_on_session_failed(char *p_message) {
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interface->emit_signal(SNAME("session_failed"), message);
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}
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void _emwebxr_on_controller_changed() {
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extern "C" EMSCRIPTEN_KEEPALIVE void _emwebxr_on_input_event(int p_event_type, int p_input_source_id) {
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XRServer *xr_server = XRServer::get_singleton();
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ERR_FAIL_NULL(xr_server);
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Ref<XRInterface> interface = xr_server->find_interface("WebXR");
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ERR_FAIL_COND(interface.is_null());
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static_cast<WebXRInterfaceJS *>(interface.ptr())->_on_controller_changed();
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}
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extern "C" EMSCRIPTEN_KEEPALIVE void _emwebxr_on_input_event(char *p_signal_name, int p_input_source) {
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XRServer *xr_server = XRServer::get_singleton();
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ERR_FAIL_NULL(xr_server);
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Ref<XRInterface> interface = xr_server->find_interface("WebXR");
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ERR_FAIL_COND(interface.is_null());
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StringName signal_name = StringName(p_signal_name);
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interface->emit_signal(signal_name, p_input_source + 1);
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((WebXRInterfaceJS *)interface.ptr())->_on_input_event(p_event_type, p_input_source_id);
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}
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extern "C" EMSCRIPTEN_KEEPALIVE void _emwebxr_on_simple_event(char *p_signal_name) {
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@@ -165,16 +156,22 @@ String WebXRInterfaceJS::get_reference_space_type() const {
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return reference_space_type;
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}
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Ref<XRPositionalTracker> WebXRInterfaceJS::get_controller(int p_controller_id) const {
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XRServer *xr_server = XRServer::get_singleton();
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ERR_FAIL_NULL_V(xr_server, Ref<XRPositionalTracker>());
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bool WebXRInterfaceJS::is_input_source_active(int p_input_source_id) const {
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ERR_FAIL_INDEX_V(p_input_source_id, input_source_count, false);
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return input_sources[p_input_source_id].active;
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}
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// TODO support more then two controllers
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if (p_controller_id >= 0 && p_controller_id < 2) {
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return controllers[p_controller_id];
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};
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Ref<XRPositionalTracker> WebXRInterfaceJS::get_input_source_tracker(int p_input_source_id) const {
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ERR_FAIL_INDEX_V(p_input_source_id, input_source_count, Ref<XRPositionalTracker>());
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return input_sources[p_input_source_id].tracker;
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}
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return Ref<XRPositionalTracker>();
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WebXRInterface::TargetRayMode WebXRInterfaceJS::get_input_source_target_ray_mode(int p_input_source_id) const {
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ERR_FAIL_INDEX_V(p_input_source_id, input_source_count, WebXRInterface::TARGET_RAY_MODE_UNKNOWN);
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if (!input_sources[p_input_source_id].active) {
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return WebXRInterface::TARGET_RAY_MODE_UNKNOWN;
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}
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return input_sources[p_input_source_id].target_ray_mode;
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}
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String WebXRInterfaceJS::get_visibility_state() const {
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@@ -188,17 +185,18 @@ String WebXRInterfaceJS::get_visibility_state() const {
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return String();
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}
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PackedVector3Array WebXRInterfaceJS::get_bounds_geometry() const {
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PackedVector3Array WebXRInterfaceJS::get_play_area() const {
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PackedVector3Array ret;
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int *js_bounds = godot_webxr_get_bounds_geometry();
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if (js_bounds) {
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ret.resize(js_bounds[0]);
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for (int i = 0; i < js_bounds[0]; i++) {
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float *js_vector3 = ((float *)js_bounds) + (i * 3) + 1;
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float *points;
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int point_count = godot_webxr_get_bounds_geometry(&points);
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if (point_count > 0) {
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ret.resize(point_count);
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for (int i = 0; i < point_count; i++) {
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float *js_vector3 = points + (i * 3);
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ret.set(i, Vector3(js_vector3[0], js_vector3[1], js_vector3[2]));
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}
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free(js_bounds);
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free(points);
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}
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return ret;
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@@ -209,7 +207,7 @@ StringName WebXRInterfaceJS::get_name() const {
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};
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uint32_t WebXRInterfaceJS::get_capabilities() const {
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return XRInterface::XR_STEREO | XRInterface::XR_MONO;
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return XRInterface::XR_STEREO | XRInterface::XR_MONO | XRInterface::XR_VR | XRInterface::XR_AR;
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};
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uint32_t WebXRInterfaceJS::get_view_count() {
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@@ -261,7 +259,6 @@ bool WebXRInterfaceJS::initialize() {
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&_emwebxr_on_session_started,
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&_emwebxr_on_session_ended,
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&_emwebxr_on_session_failed,
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&_emwebxr_on_controller_changed,
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&_emwebxr_on_input_event,
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&_emwebxr_on_simple_event);
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};
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@@ -287,6 +284,18 @@ void WebXRInterfaceJS::uninitialize() {
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godot_webxr_uninitialize();
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GLES3::TextureStorage *texture_storage = dynamic_cast<GLES3::TextureStorage *>(RSG::texture_storage);
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if (texture_storage != nullptr) {
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for (KeyValue<unsigned int, RID> &E : texture_cache) {
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// Forcibly mark as not part of a render target so we can free it.
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GLES3::Texture *texture = texture_storage->get_texture(E.value);
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texture->is_render_target = false;
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texture_storage->texture_free(E.value);
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}
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}
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texture_cache.clear();
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reference_space_type = "";
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initialized = false;
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};
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@@ -316,27 +325,26 @@ Size2 WebXRInterfaceJS::get_render_target_size() {
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return render_targetsize;
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}
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int *js_size = godot_webxr_get_render_target_size();
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if (!initialized || js_size == nullptr) {
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// As a temporary default (until WebXR is fully initialized), use half the window size.
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Size2 temp = DisplayServer::get_singleton()->window_get_size();
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temp.width /= 2.0;
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return temp;
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int js_size[2];
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bool has_size = godot_webxr_get_render_target_size(js_size);
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if (!initialized || !has_size) {
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// As a temporary default (until WebXR is fully initialized), use the
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// window size.
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return DisplayServer::get_singleton()->window_get_size();
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}
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render_targetsize.width = js_size[0];
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render_targetsize.height = js_size[1];
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free(js_size);
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render_targetsize.width = (float)js_size[0];
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render_targetsize.height = (float)js_size[1];
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return render_targetsize;
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};
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Transform3D WebXRInterfaceJS::get_camera_transform() {
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Transform3D transform_for_eye;
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Transform3D camera_transform;
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XRServer *xr_server = XRServer::get_singleton();
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ERR_FAIL_NULL_V(xr_server, transform_for_eye);
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ERR_FAIL_NULL_V(xr_server, camera_transform);
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if (initialized) {
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float world_scale = xr_server->get_world_scale();
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@@ -345,181 +353,382 @@ Transform3D WebXRInterfaceJS::get_camera_transform() {
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Transform3D _head_transform = head_transform;
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_head_transform.origin *= world_scale;
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transform_for_eye = (xr_server->get_reference_frame()) * _head_transform;
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camera_transform = (xr_server->get_reference_frame()) * _head_transform;
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}
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return transform_for_eye;
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return camera_transform;
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};
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Transform3D WebXRInterfaceJS::get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) {
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Transform3D transform_for_eye;
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XRServer *xr_server = XRServer::get_singleton();
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ERR_FAIL_NULL_V(xr_server, transform_for_eye);
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ERR_FAIL_NULL_V(xr_server, p_cam_transform);
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ERR_FAIL_COND_V(!initialized, p_cam_transform);
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float *js_matrix = godot_webxr_get_transform_for_eye(p_view + 1);
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if (!initialized || js_matrix == nullptr) {
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transform_for_eye = p_cam_transform;
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return transform_for_eye;
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float js_matrix[16];
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bool has_transform = godot_webxr_get_transform_for_view(p_view, js_matrix);
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if (!has_transform) {
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return p_cam_transform;
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}
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transform_for_eye = _js_matrix_to_transform(js_matrix);
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free(js_matrix);
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Transform3D transform_for_view = _js_matrix_to_transform(js_matrix);
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float world_scale = xr_server->get_world_scale();
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// Scale only the center point of our eye transform, so we don't scale the
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// distance between the eyes.
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Transform3D _head_transform = head_transform;
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transform_for_eye.origin -= _head_transform.origin;
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transform_for_view.origin -= _head_transform.origin;
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_head_transform.origin *= world_scale;
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transform_for_eye.origin += _head_transform.origin;
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transform_for_view.origin += _head_transform.origin;
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return p_cam_transform * xr_server->get_reference_frame() * transform_for_eye;
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return p_cam_transform * xr_server->get_reference_frame() * transform_for_view;
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};
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Projection WebXRInterfaceJS::get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) {
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Projection eye;
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Projection view;
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float *js_matrix = godot_webxr_get_projection_for_eye(p_view + 1);
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if (!initialized || js_matrix == nullptr) {
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return eye;
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ERR_FAIL_COND_V(!initialized, view);
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float js_matrix[16];
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bool has_projection = godot_webxr_get_projection_for_view(p_view, js_matrix);
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if (!has_projection) {
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return view;
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}
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int k = 0;
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for (int i = 0; i < 4; i++) {
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for (int j = 0; j < 4; j++) {
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eye.columns[i][j] = js_matrix[k++];
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view.columns[i][j] = js_matrix[k++];
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}
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}
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free(js_matrix);
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// Copied from godot_oculus_mobile's ovr_mobile_session.cpp
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eye.columns[2][2] = -(p_z_far + p_z_near) / (p_z_far - p_z_near);
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eye.columns[3][2] = -(2.0f * p_z_far * p_z_near) / (p_z_far - p_z_near);
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view.columns[2][2] = -(p_z_far + p_z_near) / (p_z_far - p_z_near);
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view.columns[3][2] = -(2.0f * p_z_far * p_z_near) / (p_z_far - p_z_near);
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return eye;
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return view;
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}
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bool WebXRInterfaceJS::pre_draw_viewport(RID p_render_target) {
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GLES3::TextureStorage *texture_storage = dynamic_cast<GLES3::TextureStorage *>(RSG::texture_storage);
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if (texture_storage == nullptr) {
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return false;
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}
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GLES3::RenderTarget *rt = texture_storage->get_render_target(p_render_target);
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if (rt == nullptr) {
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return false;
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}
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// Cache the resources so we don't have to get them from JS twice.
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color_texture = _get_color_texture();
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depth_texture = _get_depth_texture();
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// Per the WebXR spec, it returns "opaque textures" to us, which may be the
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// same WebGLTexture object (which would be the same GLuint in C++) but
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// represent a different underlying resource (probably the next texture in
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// the XR device's swap chain). In order to render to this texture, we need
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// to re-attach it to the FBO, otherwise we get an "incomplete FBO" error.
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//
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// See: https://immersive-web.github.io/layers/#xropaquetextures
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//
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// This is why we're doing this sort of silly check: if the color and depth
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// textures are the same this frame as last frame, we need to attach them
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// again, despite the fact that the GLuint for them hasn't changed.
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if (rt->overridden.is_overridden && rt->overridden.color == color_texture && rt->overridden.depth == depth_texture) {
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GLES3::Config *config = GLES3::Config::get_singleton();
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bool use_multiview = rt->view_count > 1 && config->multiview_supported;
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glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo);
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if (use_multiview) {
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glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, rt->color, 0, 0, rt->view_count);
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glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, rt->depth, 0, 0, rt->view_count);
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} else {
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0);
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}
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glBindFramebuffer(GL_FRAMEBUFFER, texture_storage->system_fbo);
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}
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return true;
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}
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Vector<BlitToScreen> WebXRInterfaceJS::post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) {
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Vector<BlitToScreen> blit_to_screen;
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if (!initialized) {
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return blit_to_screen;
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}
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GLES3::TextureStorage *texture_storage = dynamic_cast<GLES3::TextureStorage *>(RSG::texture_storage);
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if (!texture_storage) {
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return blit_to_screen;
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}
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GLES3::RenderTarget *rt = texture_storage->get_render_target(p_render_target);
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godot_webxr_commit(rt->color);
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// We don't need to do anything here.
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return blit_to_screen;
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};
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RID WebXRInterfaceJS::_get_color_texture() {
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unsigned int texture_id = godot_webxr_get_color_texture();
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if (texture_id == 0) {
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return RID();
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}
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return _get_texture(texture_id);
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}
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RID WebXRInterfaceJS::_get_depth_texture() {
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unsigned int texture_id = godot_webxr_get_depth_texture();
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if (texture_id == 0) {
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return RID();
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}
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return _get_texture(texture_id);
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}
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RID WebXRInterfaceJS::_get_texture(unsigned int p_texture_id) {
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RBMap<unsigned int, RID>::Element *cache = texture_cache.find(p_texture_id);
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if (cache != nullptr) {
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return cache->get();
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}
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GLES3::TextureStorage *texture_storage = dynamic_cast<GLES3::TextureStorage *>(RSG::texture_storage);
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if (texture_storage == nullptr) {
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return RID();
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}
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uint32_t view_count = godot_webxr_get_view_count();
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Size2 texture_size = get_render_target_size();
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RID texture = texture_storage->texture_create_external(
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view_count == 1 ? GLES3::Texture::TYPE_2D : GLES3::Texture::TYPE_LAYERED,
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Image::FORMAT_RGBA8,
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p_texture_id,
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(int)texture_size.width,
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(int)texture_size.height,
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1,
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view_count);
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texture_cache.insert(p_texture_id, texture);
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return texture;
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}
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RID WebXRInterfaceJS::get_color_texture() {
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return color_texture;
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}
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RID WebXRInterfaceJS::get_depth_texture() {
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return depth_texture;
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}
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RID WebXRInterfaceJS::get_velocity_texture() {
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unsigned int texture_id = godot_webxr_get_velocity_texture();
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if (texture_id == 0) {
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return RID();
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}
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return _get_texture(texture_id);
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}
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void WebXRInterfaceJS::process() {
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if (initialized) {
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// Get the "head" position.
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float *js_matrix = godot_webxr_get_transform_for_eye(0);
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if (js_matrix != nullptr) {
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float js_matrix[16];
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if (godot_webxr_get_transform_for_view(-1, js_matrix)) {
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head_transform = _js_matrix_to_transform(js_matrix);
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free(js_matrix);
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}
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if (head_tracker.is_valid()) {
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head_tracker->set_pose("default", head_transform, Vector3(), Vector3());
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}
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godot_webxr_sample_controller_data();
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int controller_count = godot_webxr_get_controller_count();
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for (int i = 0; i < controller_count; i++) {
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_update_tracker(i);
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// Update all input sources.
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for (int i = 0; i < input_source_count; i++) {
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_update_input_source(i);
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}
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};
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};
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void WebXRInterfaceJS::_update_tracker(int p_controller_id) {
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void WebXRInterfaceJS::_update_input_source(int p_input_source_id) {
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XRServer *xr_server = XRServer::get_singleton();
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ERR_FAIL_NULL(xr_server);
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// need to support more then two controllers...
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if (p_controller_id < 0 || p_controller_id > 1) {
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InputSource &input_source = input_sources[p_input_source_id];
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float target_pose[16];
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int tmp_target_ray_mode;
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int touch_index;
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int has_grip_pose;
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float grip_pose[16];
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int has_standard_mapping;
|
||||
int button_count;
|
||||
float buttons[10];
|
||||
int axes_count;
|
||||
float axes[10];
|
||||
|
||||
input_source.active = godot_webxr_update_input_source(
|
||||
p_input_source_id,
|
||||
target_pose,
|
||||
&tmp_target_ray_mode,
|
||||
&touch_index,
|
||||
&has_grip_pose,
|
||||
grip_pose,
|
||||
&has_standard_mapping,
|
||||
&button_count,
|
||||
buttons,
|
||||
&axes_count,
|
||||
axes);
|
||||
|
||||
if (!input_source.active) {
|
||||
if (input_source.tracker.is_valid()) {
|
||||
xr_server->remove_tracker(input_source.tracker);
|
||||
input_source.tracker.unref();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
Ref<XRPositionalTracker> tracker = controllers[p_controller_id];
|
||||
if (godot_webxr_is_controller_connected(p_controller_id)) {
|
||||
if (tracker.is_null()) {
|
||||
tracker.instantiate();
|
||||
input_source.target_ray_mode = (WebXRInterface::TargetRayMode)tmp_target_ray_mode;
|
||||
input_source.touch_index = touch_index;
|
||||
|
||||
Ref<XRPositionalTracker> &tracker = input_source.tracker;
|
||||
|
||||
if (tracker.is_null()) {
|
||||
tracker.instantiate();
|
||||
|
||||
StringName tracker_name;
|
||||
if (input_source.target_ray_mode == WebXRInterface::TargetRayMode::TARGET_RAY_MODE_SCREEN) {
|
||||
tracker_name = touch_names[touch_index];
|
||||
} else {
|
||||
tracker_name = tracker_names[p_input_source_id];
|
||||
}
|
||||
|
||||
// Input source id's 0 and 1 are always the left and right hands.
|
||||
if (p_input_source_id < 2) {
|
||||
tracker->set_tracker_type(XRServer::TRACKER_CONTROLLER);
|
||||
// Controller id's 0 and 1 are always the left and right hands.
|
||||
if (p_controller_id < 2) {
|
||||
tracker->set_tracker_name(p_controller_id == 0 ? "left_hand" : "right_hand");
|
||||
tracker->set_tracker_desc(p_controller_id == 0 ? "Left hand controller" : "Right hand controller");
|
||||
tracker->set_tracker_hand(p_controller_id == 0 ? XRPositionalTracker::TRACKER_HAND_LEFT : XRPositionalTracker::TRACKER_HAND_RIGHT);
|
||||
} else {
|
||||
char name[1024];
|
||||
sprintf(name, "tracker_%i", p_controller_id);
|
||||
tracker->set_tracker_name(name);
|
||||
tracker->set_tracker_desc(name);
|
||||
tracker->set_tracker_name(tracker_name);
|
||||
tracker->set_tracker_desc(p_input_source_id == 0 ? "Left hand controller" : "Right hand controller");
|
||||
tracker->set_tracker_hand(p_input_source_id == 0 ? XRPositionalTracker::TRACKER_HAND_LEFT : XRPositionalTracker::TRACKER_HAND_RIGHT);
|
||||
} else {
|
||||
tracker->set_tracker_name(tracker_name);
|
||||
tracker->set_tracker_desc(tracker_name);
|
||||
}
|
||||
xr_server->add_tracker(tracker);
|
||||
}
|
||||
|
||||
Transform3D aim_transform = _js_matrix_to_transform(target_pose);
|
||||
tracker->set_pose(SNAME("default"), aim_transform, Vector3(), Vector3());
|
||||
tracker->set_pose(SNAME("aim"), aim_transform, Vector3(), Vector3());
|
||||
if (has_grip_pose) {
|
||||
tracker->set_pose(SNAME("grip"), _js_matrix_to_transform(grip_pose), Vector3(), Vector3());
|
||||
}
|
||||
|
||||
for (int i = 0; i < button_count; i++) {
|
||||
StringName button_name = has_standard_mapping ? standard_button_names[i] : unknown_button_names[i];
|
||||
StringName button_pressure_name = has_standard_mapping ? standard_button_pressure_names[i] : unknown_button_pressure_names[i];
|
||||
float value = buttons[i];
|
||||
bool state = value > 0.0;
|
||||
tracker->set_input(button_name, state);
|
||||
tracker->set_input(button_pressure_name, value);
|
||||
}
|
||||
|
||||
for (int i = 0; i < axes_count; i++) {
|
||||
StringName axis_name = has_standard_mapping ? standard_axis_names[i] : unknown_axis_names[i];
|
||||
float value = axes[i];
|
||||
if (has_standard_mapping && (i == 1 || i == 3)) {
|
||||
// Invert the Y-axis on thumbsticks and trackpads, in order to
|
||||
// match OpenXR and other XR platform SDKs.
|
||||
value = -value;
|
||||
}
|
||||
tracker->set_input(axis_name, value);
|
||||
}
|
||||
|
||||
// Also create Vector2's for the thumbstick and trackpad when we have the
|
||||
// standard mapping.
|
||||
if (has_standard_mapping) {
|
||||
if (axes_count >= 2) {
|
||||
tracker->set_input(standard_vector_names[0], Vector2(axes[0], -axes[1]));
|
||||
}
|
||||
if (axes_count >= 4) {
|
||||
tracker->set_input(standard_vector_names[1], Vector2(axes[2], -axes[3]));
|
||||
}
|
||||
}
|
||||
|
||||
if (input_source.target_ray_mode == WebXRInterface::TARGET_RAY_MODE_SCREEN) {
|
||||
if (touch_index < 5 && axes_count >= 2) {
|
||||
Vector2 joy_vector = Vector2(axes[0], axes[1]);
|
||||
Vector2 position = _get_screen_position_from_joy_vector(joy_vector);
|
||||
|
||||
if (touches[touch_index].is_touching) {
|
||||
Vector2 delta = position - touches[touch_index].position;
|
||||
|
||||
// If position has changed by at least 1 pixel, generate a drag event.
|
||||
if (abs(delta.x) >= 1.0 || abs(delta.y) >= 1.0) {
|
||||
Ref<InputEventScreenDrag> event;
|
||||
event.instantiate();
|
||||
event->set_index(touch_index);
|
||||
event->set_position(position);
|
||||
event->set_relative(delta);
|
||||
Input::get_singleton()->parse_input_event(event);
|
||||
}
|
||||
}
|
||||
xr_server->add_tracker(tracker);
|
||||
|
||||
touches[touch_index].position = position;
|
||||
}
|
||||
|
||||
float *tracker_matrix = godot_webxr_get_controller_transform(p_controller_id);
|
||||
if (tracker_matrix) {
|
||||
// Note, poses should NOT have world scale and our reference frame applied!
|
||||
Transform3D transform = _js_matrix_to_transform(tracker_matrix);
|
||||
tracker->set_pose("default", transform, Vector3(), Vector3());
|
||||
free(tracker_matrix);
|
||||
}
|
||||
|
||||
// TODO implement additional poses such as "aim" and "grip"
|
||||
|
||||
int *buttons = godot_webxr_get_controller_buttons(p_controller_id);
|
||||
if (buttons) {
|
||||
// TODO buttons should be named properly, this is just a temporary fix
|
||||
for (int i = 0; i < buttons[0]; i++) {
|
||||
char name[1024];
|
||||
sprintf(name, "button_%i", i);
|
||||
|
||||
float value = *((float *)buttons + (i + 1));
|
||||
bool state = value > 0.0;
|
||||
tracker->set_input(name, state);
|
||||
}
|
||||
free(buttons);
|
||||
}
|
||||
|
||||
int *axes = godot_webxr_get_controller_axes(p_controller_id);
|
||||
if (axes) {
|
||||
// TODO again just a temporary fix, split these between proper float and vector2 inputs
|
||||
for (int i = 0; i < axes[0]; i++) {
|
||||
char name[1024];
|
||||
sprintf(name, "axis_%i", i);
|
||||
|
||||
float value = *((float *)axes + (i + 1));
|
||||
tracker->set_input(name, value);
|
||||
}
|
||||
free(axes);
|
||||
}
|
||||
} else if (tracker.is_valid()) {
|
||||
xr_server->remove_tracker(tracker);
|
||||
controllers[p_controller_id].unref();
|
||||
}
|
||||
}
|
||||
|
||||
void WebXRInterfaceJS::_on_controller_changed() {
|
||||
// Register "virtual" gamepads with Godot for the ones we get from WebXR.
|
||||
godot_webxr_sample_controller_data();
|
||||
for (int i = 0; i < 2; i++) {
|
||||
bool controller_connected = godot_webxr_is_controller_connected(i);
|
||||
if (controllers_state[i] != controller_connected) {
|
||||
// Input::get_singleton()->joy_connection_changed(i + 100, controller_connected, i == 0 ? "Left" : "Right", "");
|
||||
controllers_state[i] = controller_connected;
|
||||
void WebXRInterfaceJS::_on_input_event(int p_event_type, int p_input_source_id) {
|
||||
// Get the latest data for this input source. For transient input sources,
|
||||
// we may not have any data at all yet!
|
||||
_update_input_source(p_input_source_id);
|
||||
|
||||
if (p_event_type == WEBXR_INPUT_EVENT_SELECTSTART || p_event_type == WEBXR_INPUT_EVENT_SELECTEND) {
|
||||
const InputSource &input_source = input_sources[p_input_source_id];
|
||||
if (input_source.target_ray_mode == WebXRInterface::TARGET_RAY_MODE_SCREEN) {
|
||||
int touch_index = input_source.touch_index;
|
||||
if (touch_index >= 0 && touch_index < 5) {
|
||||
touches[touch_index].is_touching = (p_event_type == WEBXR_INPUT_EVENT_SELECTSTART);
|
||||
|
||||
Ref<InputEventScreenTouch> event;
|
||||
event.instantiate();
|
||||
event->set_index(touch_index);
|
||||
event->set_position(touches[touch_index].position);
|
||||
event->set_pressed(p_event_type == WEBXR_INPUT_EVENT_SELECTSTART);
|
||||
|
||||
Input::get_singleton()->parse_input_event(event);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
switch (p_event_type) {
|
||||
case WEBXR_INPUT_EVENT_SELECTSTART:
|
||||
emit_signal("selectstart", p_input_source_id);
|
||||
break;
|
||||
|
||||
case WEBXR_INPUT_EVENT_SELECTEND:
|
||||
emit_signal("selectend", p_input_source_id);
|
||||
// Emit the 'select' event on our own (rather than intercepting the
|
||||
// one from JavaScript) so that we don't have to needlessly call
|
||||
// _update_input_source() a second time.
|
||||
emit_signal("select", p_input_source_id);
|
||||
break;
|
||||
|
||||
case WEBXR_INPUT_EVENT_SQUEEZESTART:
|
||||
emit_signal("squeezestart", p_input_source_id);
|
||||
break;
|
||||
|
||||
case WEBXR_INPUT_EVENT_SQUEEZEEND:
|
||||
emit_signal("squeezeend", p_input_source_id);
|
||||
// Again, we emit the 'squeeze' event on our own to avoid extra work.
|
||||
emit_signal("squeeze", p_input_source_id);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Vector2 WebXRInterfaceJS::_get_screen_position_from_joy_vector(const Vector2 &p_joy_vector) {
|
||||
SceneTree *scene_tree = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop());
|
||||
if (!scene_tree) {
|
||||
return Vector2();
|
||||
}
|
||||
|
||||
Window *viewport = scene_tree->get_root();
|
||||
|
||||
Vector2 position_percentage((p_joy_vector.x + 1.0f) / 2.0f, ((p_joy_vector.y) + 1.0f) / 2.0f);
|
||||
Vector2 position = (Size2)viewport->get_size() * position_percentage;
|
||||
|
||||
return position;
|
||||
}
|
||||
|
||||
WebXRInterfaceJS::WebXRInterfaceJS() {
|
||||
|
||||
Reference in New Issue
Block a user