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Fix hardcoded Maya style navigation pan key modifier

ALT key modifier was hardcoded is node_3d_editor_plugin.cpp and didn't take editor settings into account.

Fix #46973
This commit is contained in:
jmb462
2021-03-13 20:45:14 +01:00
parent 942f5f0cb2
commit 31077d875e

View File

@@ -1841,9 +1841,8 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
} }
} else if (m->get_button_mask() & BUTTON_MASK_MIDDLE) { } else if (m->get_button_mask() & BUTTON_MASK_MIDDLE) {
const int mod = _get_key_modifier(m);
if (nav_scheme == NAVIGATION_GODOT) { if (nav_scheme == NAVIGATION_GODOT) {
const int mod = _get_key_modifier(m);
if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) { if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) {
nav_mode = NAVIGATION_PAN; nav_mode = NAVIGATION_PAN;
} else if (mod == _get_key_modifier_setting("editors/3d/navigation/zoom_modifier")) { } else if (mod == _get_key_modifier_setting("editors/3d/navigation/zoom_modifier")) {
@@ -1854,7 +1853,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
} }
} else if (nav_scheme == NAVIGATION_MAYA) { } else if (nav_scheme == NAVIGATION_MAYA) {
if (m->get_alt()) { if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) {
nav_mode = NAVIGATION_PAN; nav_mode = NAVIGATION_PAN;
} }
} }