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Merge pull request #13437 from xsellier/bugfix/mouse-cursor-lag
Implement hardware cursor acceleration for Godot Engine 2.1
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@@ -522,11 +522,6 @@ void VisualServer::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("canvas_item_clear"), &VisualServer::canvas_item_clear);
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ObjectTypeDB::bind_method(_MD("canvas_item_raise"), &VisualServer::canvas_item_raise);
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ObjectTypeDB::bind_method(_MD("cursor_set_rotation"), &VisualServer::cursor_set_rotation);
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ObjectTypeDB::bind_method(_MD("cursor_set_texture"), &VisualServer::cursor_set_texture);
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ObjectTypeDB::bind_method(_MD("cursor_set_visible"), &VisualServer::cursor_set_visible);
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ObjectTypeDB::bind_method(_MD("cursor_set_pos"), &VisualServer::cursor_set_pos);
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ObjectTypeDB::bind_method(_MD("black_bars_set_margins", "left", "top", "right", "bottom"), &VisualServer::black_bars_set_margins);
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ObjectTypeDB::bind_method(_MD("black_bars_set_images", "left", "top", "right", "bottom"), &VisualServer::black_bars_set_images);
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