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Merge pull request #13437 from xsellier/bugfix/mouse-cursor-lag
Implement hardware cursor acceleration for Godot Engine 2.1
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@@ -138,6 +138,7 @@ public:
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virtual bool can_draw() const;
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virtual void set_cursor_shape(CursorShape p_shape);
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virtual void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot);
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void main_loop_begin();
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bool main_loop_iterate();
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