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Merge pull request #13437 from xsellier/bugfix/mouse-cursor-lag

Implement hardware cursor acceleration for Godot Engine 2.1
This commit is contained in:
Rémi Verschelde
2018-01-03 08:36:44 +01:00
committed by GitHub
36 changed files with 335 additions and 264 deletions

View File

@@ -142,7 +142,6 @@ void OS_Android::initialize(const VideoMode &p_desired, int p_video_driver, int
visual_server = memnew(VisualServerWrapMT(visual_server, false));
};
visual_server->init();
visual_server->cursor_set_visible(false, 0);
AudioDriverManagerSW::get_driver(p_audio_driver)->set_singleton();
@@ -325,6 +324,11 @@ void OS_Android::set_cursor_shape(CursorShape p_shape) {
//android really really really has no mouse.. how amazing..
}
void OS_Android::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
// Since android has no mouse, we do not need to change its texture (how amazing !)
}
void OS_Android::main_loop_begin() {
if (main_loop)