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-fixed issue with shader not being reset on layers, closes #1199
-ability for shader to use parent shader and params, closes #1198
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@@ -1120,8 +1120,7 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_vertex_builtins_defs[]={
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//builtins
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{ "WORLD_MATRIX", TYPE_MAT4},
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{ "PROJECTION_MATRIX", TYPE_MAT4},
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{ "EXTRA_MATRIX", TYPE_MAT4},
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{ "MODELVIEW_MATRIX", TYPE_MAT4},
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{ "EXTRA_MATRIX", TYPE_MAT4},
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{ "TIME", TYPE_FLOAT},
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{ NULL, TYPE_VOID},
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};
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