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Fix launching XR apps from the Android editor
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@@ -2947,9 +2947,6 @@
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<member name="xr/openxr/enabled" type="bool" setter="" getter="" default="false">
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If [code]true[/code], Godot will setup and initialize OpenXR on startup.
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</member>
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<member name="xr/openxr/enabled.editor" type="bool" setter="" getter="" default="false">
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If [code]true[/code], Godot will setup and initialize OpenXR on editor startup.
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</member>
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<member name="xr/openxr/environment_blend_mode" type="int" setter="" getter="" default=""0"">
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Specify how OpenXR should blend in the environment. This is specific to certain AR and passthrough devices where camera images are blended in by the XR compositor.
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</member>
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