1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-22 15:06:45 +00:00

Fix launching XR apps from the Android editor

This commit is contained in:
David Snopek
2024-09-11 14:31:54 -05:00
parent 4788f54d97
commit 30a63396e5
3 changed files with 3 additions and 5 deletions

View File

@@ -2947,9 +2947,6 @@
<member name="xr/openxr/enabled" type="bool" setter="" getter="" default="false">
If [code]true[/code], Godot will setup and initialize OpenXR on startup.
</member>
<member name="xr/openxr/enabled.editor" type="bool" setter="" getter="" default="false">
If [code]true[/code], Godot will setup and initialize OpenXR on editor startup.
</member>
<member name="xr/openxr/environment_blend_mode" type="int" setter="" getter="" default="&quot;0&quot;">
Specify how OpenXR should blend in the environment. This is specific to certain AR and passthrough devices where camera images are blended in by the XR compositor.
</member>