1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Create onready variables when dropping nodes and holding Ctrl

This commit is contained in:
Haoyu Qiu
2022-05-02 21:04:17 +08:00
parent 067c1eb923
commit 3094e739f5
4 changed files with 79 additions and 20 deletions

View File

@@ -3655,6 +3655,31 @@ bool String::is_absolute_path() const {
}
}
static _FORCE_INLINE_ bool _is_valid_identifier_bit(int p_index, char32_t p_char) {
if (p_index == 0 && is_digit(p_char)) {
return false; // No start with number plz.
}
return is_ascii_identifier_char(p_char);
}
String String::validate_identifier() const {
if (is_empty()) {
return "_"; // Empty string is not a valid identifier;
}
String result = *this;
int len = result.length();
char32_t *buffer = result.ptrw();
for (int i = 0; i < len; i++) {
if (!_is_valid_identifier_bit(i, buffer[i])) {
buffer[i] = '_';
}
}
return result;
}
bool String::is_valid_identifier() const {
int len = length();
@@ -3665,15 +3690,7 @@ bool String::is_valid_identifier() const {
const char32_t *str = &operator[](0);
for (int i = 0; i < len; i++) {
if (i == 0) {
if (is_digit(str[0])) {
return false; // no start with number plz
}
}
bool valid_char = is_ascii_identifier_char(str[i]);
if (!valid_char) {
if (!_is_valid_identifier_bit(i, str[i])) {
return false;
}
}