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[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
Convenience for a number of cases operating on single values
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@@ -521,8 +521,7 @@ void SSEffects::downsample_depth(Ref<RenderSceneBuffersRD> p_render_buffers, uin
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RD::get_singleton()->compute_list_set_push_constant(compute_list, &ss_effects.downsample_push_constant, sizeof(SSEffectsDownsamplePushConstant));
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if (use_half_size) {
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size.x = MAX(1, size.x >> 1);
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size.y = MAX(1, size.y >> 1);
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size = Size2i(size.x >> 1, size.y >> 1).maxi(1);
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}
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RD::get_singleton()->compute_list_dispatch_threads(compute_list, size.x, size.y, 1);
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