You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-12-06 17:25:19 +00:00
[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
Convenience for a number of cases operating on single values
This commit is contained in:
@@ -415,7 +415,7 @@ Size2i Window::_clamp_limit_size(const Size2i &p_limit_size) {
|
||||
if (max_window_size != Size2i()) {
|
||||
return p_limit_size.clamp(Vector2i(), max_window_size);
|
||||
} else {
|
||||
return p_limit_size.max(Vector2i());
|
||||
return p_limit_size.maxi(0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1036,7 +1036,7 @@ void Window::_update_window_size() {
|
||||
}
|
||||
|
||||
if (embedder) {
|
||||
size = size.max(Size2i(1, 1));
|
||||
size = size.maxi(1);
|
||||
|
||||
embedder->_sub_window_update(this);
|
||||
} else if (window_id != DisplayServer::INVALID_WINDOW_ID) {
|
||||
|
||||
Reference in New Issue
Block a user