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[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)

Convenience for a number of cases operating on single values
This commit is contained in:
A Thousand Ships
2024-03-03 14:37:52 +01:00
parent f91db3dc58
commit 308dbb8c63
73 changed files with 588 additions and 105 deletions

View File

@@ -328,7 +328,7 @@ void TextureRegionEditor::_texture_overlay_input(const Ref<InputEvent> &p_input)
drag_from = mtx.affine_inverse().xform(mb->get_position());
if (snap_mode == SNAP_PIXEL) {
drag_from = drag_from.snapped(Vector2(1, 1));
drag_from = drag_from.snappedf(1);
} else if (snap_mode == SNAP_GRID) {
drag_from = snap_point(drag_from);
}
@@ -566,7 +566,7 @@ void TextureRegionEditor::_texture_overlay_input(const Ref<InputEvent> &p_input)
} else {
Vector2 new_pos = mtx.affine_inverse().xform(mm->get_position());
if (snap_mode == SNAP_PIXEL) {
new_pos = new_pos.snapped(Vector2(1, 1));
new_pos = new_pos.snappedf(1);
} else if (snap_mode == SNAP_GRID) {
new_pos = snap_point(new_pos);
}