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[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
Convenience for a number of cases operating on single values
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@@ -328,7 +328,7 @@ void TextureRegionEditor::_texture_overlay_input(const Ref<InputEvent> &p_input)
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drag_from = mtx.affine_inverse().xform(mb->get_position());
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if (snap_mode == SNAP_PIXEL) {
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drag_from = drag_from.snapped(Vector2(1, 1));
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drag_from = drag_from.snappedf(1);
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} else if (snap_mode == SNAP_GRID) {
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drag_from = snap_point(drag_from);
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}
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@@ -566,7 +566,7 @@ void TextureRegionEditor::_texture_overlay_input(const Ref<InputEvent> &p_input)
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} else {
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Vector2 new_pos = mtx.affine_inverse().xform(mm->get_position());
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if (snap_mode == SNAP_PIXEL) {
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new_pos = new_pos.snapped(Vector2(1, 1));
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new_pos = new_pos.snappedf(1);
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} else if (snap_mode == SNAP_GRID) {
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new_pos = snap_point(new_pos);
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}
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