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[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
Convenience for a number of cases operating on single values
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@@ -1448,7 +1448,7 @@ Transform3D Node3DEditorViewport::_compute_transform(TransformMode p_mode, const
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switch (p_mode) {
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case TRANSFORM_SCALE: {
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if (_edit.snap || spatial_editor->is_snap_enabled()) {
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p_motion.snap(Vector3(p_extra, p_extra, p_extra));
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p_motion.snapf(p_extra);
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}
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Transform3D s;
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if (p_local) {
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@@ -1469,7 +1469,7 @@ Transform3D Node3DEditorViewport::_compute_transform(TransformMode p_mode, const
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}
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case TRANSFORM_TRANSLATE: {
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if (_edit.snap || spatial_editor->is_snap_enabled()) {
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p_motion.snap(Vector3(p_extra, p_extra, p_extra));
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p_motion.snapf(p_extra);
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}
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if (p_local) {
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@@ -4786,7 +4786,7 @@ void Node3DEditorViewport::update_transform(bool p_shift) {
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snap = spatial_editor->get_scale_snap() / 100;
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}
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Vector3 motion_snapped = motion;
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motion_snapped.snap(Vector3(snap, snap, snap));
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motion_snapped.snapf(snap);
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// This might not be necessary anymore after issue #288 is solved (in 4.0?).
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// TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
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set_message(TTR("Scaling:") + " (" + String::num(motion_snapped.x, snap_step_decimals) + ", " +
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@@ -4858,7 +4858,7 @@ void Node3DEditorViewport::update_transform(bool p_shift) {
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snap = spatial_editor->get_translate_snap();
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}
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Vector3 motion_snapped = motion;
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motion_snapped.snap(Vector3(snap, snap, snap));
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motion_snapped.snapf(snap);
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// TRANSLATORS: Refers to changing the position of a node in the 3D editor.
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set_message(TTR("Translating:") + " (" + String::num(motion_snapped.x, snap_step_decimals) + ", " +
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String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")");
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@@ -8997,7 +8997,7 @@ void Node3DEditorPlugin::set_state(const Dictionary &p_state) {
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Vector3 Node3DEditor::snap_point(Vector3 p_target, Vector3 p_start) const {
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if (is_snap_enabled()) {
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real_t snap = get_translate_snap();
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p_target.snap(Vector3(snap, snap, snap));
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p_target.snapf(snap);
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}
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return p_target;
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}
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