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[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)

Convenience for a number of cases operating on single values
This commit is contained in:
A Thousand Ships
2024-03-03 14:37:52 +01:00
parent f91db3dc58
commit 308dbb8c63
73 changed files with 588 additions and 105 deletions

View File

@@ -330,9 +330,7 @@ EditorPlugin::AfterGUIInput NavigationObstacle3DEditor::forward_3d_gui_input(Cam
}
if (!snap_ignore && Node3DEditor::get_singleton()->is_snap_enabled()) {
cpoint = cpoint.snapped(Vector2(
Node3DEditor::get_singleton()->get_translate_snap(),
Node3DEditor::get_singleton()->get_translate_snap()));
cpoint = cpoint.snappedf(Node3DEditor::get_singleton()->get_translate_snap());
}
edited_point_pos = cpoint;