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[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
Convenience for a number of cases operating on single values
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@@ -330,9 +330,7 @@ EditorPlugin::AfterGUIInput NavigationObstacle3DEditor::forward_3d_gui_input(Cam
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}
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if (!snap_ignore && Node3DEditor::get_singleton()->is_snap_enabled()) {
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cpoint = cpoint.snapped(Vector2(
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Node3DEditor::get_singleton()->get_translate_snap(),
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Node3DEditor::get_singleton()->get_translate_snap()));
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cpoint = cpoint.snappedf(Node3DEditor::get_singleton()->get_translate_snap());
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}
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edited_point_pos = cpoint;
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