You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-26 15:46:23 +00:00
[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
Convenience for a number of cases operating on single values
This commit is contained in:
@@ -165,7 +165,7 @@ void NavigationLink3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, i
|
||||
|
||||
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
|
||||
double snap = Node3DEditor::get_singleton()->get_translate_snap();
|
||||
intersection.snap(Vector3(snap, snap, snap));
|
||||
intersection.snapf(snap);
|
||||
}
|
||||
|
||||
position = gi.xform(intersection);
|
||||
|
||||
Reference in New Issue
Block a user