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[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)

Convenience for a number of cases operating on single values
This commit is contained in:
A Thousand Ships
2024-03-03 14:37:52 +01:00
parent f91db3dc58
commit 308dbb8c63
73 changed files with 588 additions and 105 deletions

View File

@@ -165,7 +165,7 @@ void NavigationLink3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, i
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
double snap = Node3DEditor::get_singleton()->get_translate_snap();
intersection.snap(Vector3(snap, snap, snap));
intersection.snapf(snap);
}
position = gi.xform(intersection);