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[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
Convenience for a number of cases operating on single values
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@@ -130,7 +130,7 @@ Ref<Texture2D> EditorTexturePreviewPlugin::generate(const Ref<Resource> &p_from,
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if (new_size.y > p_size.y) {
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new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y);
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}
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Vector2i new_size_i = Vector2i(new_size).max(Vector2i(1, 1));
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Vector2i new_size_i = Vector2i(new_size).maxi(1);
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img->resize(new_size_i.x, new_size_i.y, Image::INTERPOLATE_CUBIC);
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post_process_preview(img);
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