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[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
Convenience for a number of cases operating on single values
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@@ -65,6 +65,14 @@ Vector4i Vector4i::clamp(const Vector4i &p_min, const Vector4i &p_max) const {
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CLAMP(w, p_min.w, p_max.w));
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}
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Vector4i Vector4i::clampi(int32_t p_min, int32_t p_max) const {
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return Vector4i(
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CLAMP(x, p_min, p_max),
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CLAMP(y, p_min, p_max),
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CLAMP(z, p_min, p_max),
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CLAMP(w, p_min, p_max));
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}
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Vector4i Vector4i::snapped(const Vector4i &p_step) const {
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return Vector4i(
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Math::snapped(x, p_step.x),
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@@ -73,6 +81,14 @@ Vector4i Vector4i::snapped(const Vector4i &p_step) const {
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Math::snapped(w, p_step.w));
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}
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Vector4i Vector4i::snappedi(int32_t p_step) const {
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return Vector4i(
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Math::snapped(x, p_step),
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Math::snapped(y, p_step),
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Math::snapped(z, p_step),
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Math::snapped(w, p_step));
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}
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Vector4i::operator String() const {
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return "(" + itos(x) + ", " + itos(y) + ", " + itos(z) + ", " + itos(w) + ")";
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}
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