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[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)

Convenience for a number of cases operating on single values
This commit is contained in:
A Thousand Ships
2024-03-03 14:37:52 +01:00
parent f91db3dc58
commit 308dbb8c63
73 changed files with 588 additions and 105 deletions

View File

@@ -135,12 +135,24 @@ Vector2 Vector2::clamp(const Vector2 &p_min, const Vector2 &p_max) const {
CLAMP(y, p_min.y, p_max.y));
}
Vector2 Vector2::clampf(real_t p_min, real_t p_max) const {
return Vector2(
CLAMP(x, p_min, p_max),
CLAMP(y, p_min, p_max));
}
Vector2 Vector2::snapped(const Vector2 &p_step) const {
return Vector2(
Math::snapped(x, p_step.x),
Math::snapped(y, p_step.y));
}
Vector2 Vector2::snappedf(real_t p_step) const {
return Vector2(
Math::snapped(x, p_step),
Math::snapped(y, p_step));
}
Vector2 Vector2::limit_length(real_t p_len) const {
const real_t l = length();
Vector2 v = *this;