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[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
Convenience for a number of cases operating on single values
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@@ -55,7 +55,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_
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HashSet<Vector3> valid_cache;
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for (int i = 0; i < p_points.size(); i++) {
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Vector3 sp = p_points[i].snapped(Vector3(0.0001, 0.0001, 0.0001));
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Vector3 sp = p_points[i].snappedf(0.0001);
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if (valid_cache.has(sp)) {
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valid_points.write[i] = false;
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} else {
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