1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00

Split RenderDataRD struct from RenderState struct to simplify passing our render data around the renderer.

This commit is contained in:
Bastiaan Olij
2021-05-05 15:41:12 +10:00
parent 6e3f47983c
commit 308b26762b
8 changed files with 483 additions and 423 deletions

View File

@@ -1367,7 +1367,7 @@ void RendererSceneGIRD::SDFGI::debug_probes(RD::DrawListID p_draw_list, RID p_fr
}
}
void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform &p_transform, RendererSceneRenderRD *p_scene_render) {
void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform &p_transform, RenderDataRD *p_render_data, RendererSceneRenderRD *p_scene_render) {
/* Update general SDFGI Buffer */
SDFGIData sdfgi_data;