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Properly transform light rect and occluder rect to perform light2d culling in canvas space
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@@ -413,7 +413,9 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
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cl->xform_cache = xf * cl->xform_cache;
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}
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if (clip_rect.intersects_transformed(cl->xform_cache, cl->rect_cache)) {
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Rect2 temp_rect = cl->xform_cache.xform(cl->rect_cache);
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if (clip_rect.intersects(temp_rect)) {
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cl->filter_next_ptr = lights;
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lights = cl;
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Transform2D scale;
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@@ -423,12 +425,13 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
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if (cl->use_shadow) {
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cl->shadows_next_ptr = lights_with_shadow;
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if (lights_with_shadow == nullptr) {
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shadow_rect = cl->xform_cache.xform(cl->rect_cache);
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shadow_rect = temp_rect;
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} else {
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shadow_rect = shadow_rect.merge(cl->xform_cache.xform(cl->rect_cache));
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shadow_rect = shadow_rect.merge(temp_rect);
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}
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lights_with_shadow = cl;
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cl->radius_cache = cl->rect_cache.size.length();
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cl->rect_cache = temp_rect;
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}
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}
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}
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