You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Properly transform light rect and occluder rect to perform light2d culling in canvas space
This commit is contained in:
@@ -1035,14 +1035,14 @@ void RendererCanvasRenderRD::light_update_shadow(RID p_rid, int p_shadow_index,
|
||||
while (instance) {
|
||||
OccluderPolygon *co = occluder_polygon_owner.get_or_null(instance->occluder);
|
||||
|
||||
occluder_count++;
|
||||
|
||||
if (!co || co->index_array.is_null()) {
|
||||
instance = instance->next;
|
||||
continue;
|
||||
}
|
||||
|
||||
occluder_count++;
|
||||
|
||||
if (!(p_light_mask & instance->light_mask) || !p_light_rect.intersects(instance->aabb_cache)) {
|
||||
if (!(p_light_mask & instance->light_mask) || !p_light_rect.intersects_transformed(instance->xform_cache, instance->aabb_cache)) {
|
||||
instance = instance->next;
|
||||
continue;
|
||||
}
|
||||
@@ -2353,7 +2353,7 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
|
||||
Light *light = p_lights;
|
||||
|
||||
while (light) {
|
||||
if (light->render_index_cache >= 0 && p_item->light_mask & light->item_mask && p_item->z_final >= light->z_min && p_item->z_final <= light->z_max && p_item->global_rect_cache.intersects_transformed(light->xform_cache, light->rect_cache)) {
|
||||
if (light->render_index_cache >= 0 && p_item->light_mask & light->item_mask && p_item->z_final >= light->z_min && p_item->z_final <= light->z_max && p_item->global_rect_cache.intersects(light->rect_cache)) {
|
||||
uint32_t light_index = light->render_index_cache;
|
||||
lights[light_count >> 2] |= light_index << ((light_count & 3) * 8);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user