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Properly transform light rect and occluder rect to perform light2d culling in canvas space
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@@ -857,7 +857,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
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Light *light = p_lights;
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while (light) {
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if (light->render_index_cache >= 0 && p_item->light_mask & light->item_mask && p_item->z_final >= light->z_min && p_item->z_final <= light->z_max && p_item->global_rect_cache.intersects_transformed(light->xform_cache, light->rect_cache)) {
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if (light->render_index_cache >= 0 && p_item->light_mask & light->item_mask && p_item->z_final >= light->z_min && p_item->z_final <= light->z_max && p_item->global_rect_cache.intersects(light->rect_cache)) {
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uint32_t light_index = light->render_index_cache;
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lights[light_count >> 2] |= light_index << ((light_count & 3) * 8);
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