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Add the button pressed to some signals in Tree
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@@ -213,7 +213,11 @@ void ResourcePreloaderEditor::_update_library() {
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//player->add_resource("default",resource);
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}
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void ResourcePreloaderEditor::_cell_button_pressed(Object *p_item, int p_column, int p_id) {
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void ResourcePreloaderEditor::_cell_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) {
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if (p_button != MouseButton::LEFT) {
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return;
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}
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TreeItem *item = Object::cast_to<TreeItem>(p_item);
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ERR_FAIL_COND(!item);
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@@ -359,7 +363,7 @@ ResourcePreloaderEditor::ResourcePreloaderEditor() {
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add_child(file);
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tree = memnew(Tree);
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tree->connect("button_pressed", callable_mp(this, &ResourcePreloaderEditor::_cell_button_pressed));
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tree->connect("button_clicked", callable_mp(this, &ResourcePreloaderEditor::_cell_button_pressed));
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tree->set_columns(2);
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tree->set_column_expand_ratio(0, 2);
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tree->set_column_clip_content(0, true);
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