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Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
Properly pair and unpair instances based on cull mask to avoid any unnecessary processing and to ensure that changing the cull_mask and layer_mask actually updates culling behavior
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@@ -50,6 +50,7 @@ public:
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DEPENDENCY_CHANGED_LIGHT,
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DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR,
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DEPENDENCY_CHANGED_REFLECTION_PROBE,
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DEPENDENCY_CHANGED_CULL_MASK,
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};
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void changed_notify(DependencyChangedNotification p_notification);
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