You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-10 13:00:37 +00:00
Unify StreamPeerTCP/TCP_Server with NetSocket API
This commit is contained in:
@@ -43,8 +43,6 @@
|
||||
#include "drivers/windows/mutex_windows.h"
|
||||
#include "drivers/windows/rw_lock_windows.h"
|
||||
#include "drivers/windows/semaphore_windows.h"
|
||||
#include "drivers/windows/stream_peer_tcp_winsock.h"
|
||||
#include "drivers/windows/tcp_server_winsock.h"
|
||||
#include "main/main.h"
|
||||
#include "platform/windows/windows_terminal_logger.h"
|
||||
#include "servers/audio_server.h"
|
||||
@@ -154,8 +152,6 @@ void OSUWP::initialize_core() {
|
||||
DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_FILESYSTEM);
|
||||
|
||||
NetSocketPosix::make_default();
|
||||
TCPServerWinsock::make_default();
|
||||
StreamPeerTCPWinsock::make_default();
|
||||
|
||||
// We need to know how often the clock is updated
|
||||
if (!QueryPerformanceFrequency((LARGE_INTEGER *)&ticks_per_second))
|
||||
|
||||
Reference in New Issue
Block a user