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Initial editor accessibility.
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@@ -1212,6 +1212,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool
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if (valid_right) {
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if (expanded_port_counter == 0 && vsnode->is_output_port_expandable(i)) {
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TextureButton *expand = memnew(TextureButton);
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expand->set_accessibility_name(TTRC("Expand output port"));
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expand->set_toggle_mode(true);
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expand->set_texture_normal(editor->get_editor_theme_icon(SNAME("GuiTreeArrowRight")));
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expand->set_texture_pressed(editor->get_editor_theme_icon(SNAME("GuiTreeArrowDown")));
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@@ -1222,6 +1223,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool
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}
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if (vsnode->has_output_port_preview(i) && port_right != VisualShaderNode::PORT_TYPE_TRANSFORM && port_right != VisualShaderNode::PORT_TYPE_SAMPLER) {
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TextureButton *preview = memnew(TextureButton);
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preview->set_accessibility_name(TTRC("Select preview port"));
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preview->set_toggle_mode(true);
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preview->set_texture_normal(editor->get_editor_theme_icon(SNAME("GuiVisibilityHidden")));
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preview->set_texture_pressed(editor->get_editor_theme_icon(SNAME("GuiVisibilityVisible")));
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@@ -6121,6 +6123,10 @@ void VisualShaderEditor::_connection_menu_id_pressed(int p_idx) {
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}
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Variant VisualShaderEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
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if (p_point == Vector2(INFINITY, INFINITY)) {
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return Variant();
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}
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if (p_from == members) {
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TreeItem *it = members->get_item_at_position(p_point);
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if (!it) {
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@@ -6146,6 +6152,10 @@ Variant VisualShaderEditor::get_drag_data_fw(const Point2 &p_point, Control *p_f
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}
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bool VisualShaderEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
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if (p_point == Vector2(INFINITY, INFINITY)) {
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return false;
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}
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if (p_from == graph) {
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Dictionary d = p_data;
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@@ -6161,6 +6171,10 @@ bool VisualShaderEditor::can_drop_data_fw(const Point2 &p_point, const Variant &
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}
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void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
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if (p_point == Vector2(INFINITY, INFINITY)) {
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return;
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}
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if (p_from == graph) {
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Dictionary d = p_data;
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@@ -6746,6 +6760,7 @@ VisualShaderEditor::VisualShaderEditor() {
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preview_tools = memnew(MenuButton);
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filter_hbox->add_child(preview_tools);
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preview_tools->set_tooltip_text(TTR("Options"));
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preview_tools->set_accessibility_name(TTRC("Options"));
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preview_tools->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &VisualShaderEditor::_preview_tools_menu_option));
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preview_tools->get_popup()->add_item(TTR("Copy Parameters From Material"), COPY_PARAMS_FROM_MATERIAL);
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preview_tools->get_popup()->add_item(TTR("Paste Parameters To Material"), PASTE_PARAMS_TO_MATERIAL);
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@@ -6795,10 +6810,12 @@ VisualShaderEditor::VisualShaderEditor() {
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node_filter->connect(SceneStringName(gui_input), callable_mp(this, &VisualShaderEditor::_sbox_input));
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node_filter->set_h_size_flags(SIZE_EXPAND_FILL);
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node_filter->set_placeholder(TTR("Search"));
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node_filter->set_accessibility_name(TTRC("Search"));
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tools = memnew(MenuButton);
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filter_hb->add_child(tools);
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tools->set_tooltip_text(TTR("Options"));
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tools->set_accessibility_name(TTRC("Options"));
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tools->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &VisualShaderEditor::_tools_menu_option));
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tools->get_popup()->add_item(TTR("Expand All"), EXPAND_ALL);
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tools->get_popup()->add_item(TTR("Collapse All"), COLLAPSE_ALL);
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@@ -6874,6 +6891,7 @@ VisualShaderEditor::VisualShaderEditor() {
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varying_type->add_item("Vector4");
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varying_type->add_item("Boolean");
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varying_type->add_item("Transform");
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varying_type->set_accessibility_name(TTRC("Varying Type"));
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varying_type->connect(SceneStringName(item_selected), callable_mp(this, &VisualShaderEditor::_varying_type_changed));
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varying_name = memnew(LineEdit);
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@@ -6887,6 +6905,7 @@ VisualShaderEditor::VisualShaderEditor() {
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hb->add_child(varying_mode);
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varying_mode->add_item("Vertex -> [Fragment, Light]");
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varying_mode->add_item("Fragment -> Light");
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varying_mode->set_accessibility_name(TTRC("Varying Mode"));
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varying_mode->connect(SceneStringName(item_selected), callable_mp(this, &VisualShaderEditor::_varying_mode_changed));
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varying_error_label = memnew(Label);
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