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Initial editor accessibility.
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@@ -593,6 +593,7 @@ MeshInstance3DEditor::MeshInstance3DEditor() {
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//outline_dialog->set_child_rect(outline_dialog_vbc);
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outline_size = memnew(SpinBox);
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outline_size->set_accessibility_name(TTRC("Outline Size"));
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outline_size->set_min(0.001);
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outline_size->set_max(1024);
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outline_size->set_step(0.001);
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@@ -610,10 +611,11 @@ MeshInstance3DEditor::MeshInstance3DEditor() {
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shape_dialog->add_child(shape_dialog_vbc);
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Label *l = memnew(Label);
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l->set_text(TTR("Collision Shape placement"));
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l->set_text(TTR("Collision Shape Placement"));
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shape_dialog_vbc->add_child(l);
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shape_placement = memnew(OptionButton);
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shape_placement->set_accessibility_name(TTRC("Collision Shape Placement"));
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shape_placement->set_h_size_flags(SIZE_EXPAND_FILL);
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shape_placement->add_item(TTR("Sibling"), SHAPE_PLACEMENT_SIBLING);
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shape_placement->set_item_tooltip(-1, TTR("Creates collision shapes as Sibling."));
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@@ -626,6 +628,7 @@ MeshInstance3DEditor::MeshInstance3DEditor() {
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shape_dialog_vbc->add_child(l);
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shape_type = memnew(OptionButton);
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shape_type->set_accessibility_name(TTRC("Collision Shape Type"));
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shape_type->set_h_size_flags(SIZE_EXPAND_FILL);
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shape_type->add_item(TTR("Trimesh"), SHAPE_TYPE_TRIMESH);
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shape_type->set_item_tooltip(-1, TTR("Creates a polygon-based collision shape.\nThis is the most accurate (but slowest) option for collision detection."));
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