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Initial editor accessibility.
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@@ -1814,6 +1814,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
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tool_select->set_button_group(bg);
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tool_select->set_pressed(true);
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tool_select->set_tooltip_text(TTR("Select and move nodes.\nRMB: Add node at position clicked.\nShift+LMB+Drag: Connects the selected node with another node or creates a new node if you select an area without nodes."));
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tool_select->set_accessibility_name(TTRC("Edit Nodes"));
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tool_select->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), CONNECT_DEFERRED);
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tool_create = memnew(Button);
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@@ -1822,6 +1823,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
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tool_create->set_toggle_mode(true);
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tool_create->set_button_group(bg);
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tool_create->set_tooltip_text(TTR("Create new nodes."));
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tool_create->set_accessibility_name(TTRC("Create Nodes"));
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tool_create->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), CONNECT_DEFERRED);
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tool_connect = memnew(Button);
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@@ -1830,6 +1832,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
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tool_connect->set_toggle_mode(true);
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tool_connect->set_button_group(bg);
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tool_connect->set_tooltip_text(TTR("Connect nodes."));
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tool_connect->set_accessibility_name(TTRC("Connect Nodes"));
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tool_connect->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), CONNECT_DEFERRED);
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// Context-sensitive selection tools:
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@@ -1842,6 +1845,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
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tool_erase->set_tooltip_text(TTR("Remove selected node or transition."));
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tool_erase->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_erase_selected).bind(false));
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tool_erase->set_disabled(true);
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tool_erase->set_accessibility_name(TTRC("Erase"));
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selection_tools_hb->add_child(tool_erase);
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transition_tools_hb = memnew(HBoxContainer);
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@@ -1857,6 +1861,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
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auto_advance->set_tooltip_text(TTR("New Transitions Should Auto Advance"));
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auto_advance->set_toggle_mode(true);
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auto_advance->set_pressed(true);
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auto_advance->set_accessibility_name(TTRC("Transitions Auto Advance"));
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transition_tools_hb->add_child(auto_advance);
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//
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