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Merge pull request #52918 from Calinou/add-new-light-attenuation-3.x
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@@ -2636,6 +2636,8 @@ VisualServer::VisualServer() {
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GLOBAL_DEF_RST("rendering/misc/mesh_storage/split_stream", false);
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GLOBAL_DEF_RST("rendering/quality/shading/use_physical_light_attenuation", false);
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GLOBAL_DEF("rendering/quality/depth_prepass/enable", true);
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GLOBAL_DEF("rendering/quality/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno,Apple");
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