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Fix fade out duration to extend a bit take into account current delta
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@@ -678,7 +678,7 @@ AnimationNode::NodeTimeInfo AnimationNodeOneShot::_process(const AnimationMixer:
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double os_rem = os_nti.get_remain(break_loop_at_end) * tscl;
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double os_rem = os_nti.get_remain(break_loop_at_end) * tscl;
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if (Animation::is_less_or_equal_approx(os_rem, fade_out)) {
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if (Animation::is_less_or_equal_approx(os_rem, fade_out)) {
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is_fading_out = true;
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is_fading_out = true;
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cur_fade_out_remaining = os_rem;
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cur_fade_out_remaining = os_rem + abs_delta;
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cur_fade_in_remaining = 0;
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cur_fade_in_remaining = 0;
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set_parameter(internal_active, false);
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set_parameter(internal_active, false);
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}
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}
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