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Refactor 'treshold' to 'threshold'
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@@ -607,8 +607,8 @@ void Physics2DServer::_bind_methods() {
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BIND_CONSTANT(SPACE_PARAM_CONTACT_RECYCLE_RADIUS);
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BIND_CONSTANT(SPACE_PARAM_CONTACT_MAX_SEPARATION);
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BIND_CONSTANT(SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION);
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BIND_CONSTANT(SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD);
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BIND_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD);
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BIND_CONSTANT(SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD);
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BIND_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD);
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BIND_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP);
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BIND_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS);
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