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Refactor 'treshold' to 'threshold'
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@@ -220,7 +220,7 @@ bool Polygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
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Vector<Vector2> poly = Variant(node->get_polygon());
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//first check if a point is to be added (segment split)
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real_t grab_treshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8);
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real_t grab_threshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8);
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switch (mode) {
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@@ -239,7 +239,7 @@ bool Polygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
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return true;
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} else {
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if (wip.size() > 1 && xform.xform(wip[0] + node->get_offset()).distance_to(gpoint) < grab_treshold) {
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if (wip.size() > 1 && xform.xform(wip[0] + node->get_offset()).distance_to(gpoint) < grab_threshold) {
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//wip closed
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_wip_close();
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@@ -293,7 +293,7 @@ bool Polygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
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continue; //not valid to reuse point
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real_t d = cp.distance_to(gpoint);
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if (d < closest_dist && d < grab_treshold) {
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if (d < closest_dist && d < grab_threshold) {
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closest_dist = d;
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closest_pos = cp;
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closest_idx = i;
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@@ -322,7 +322,7 @@ bool Polygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
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Vector2 cp = xform.xform(poly[i] + node->get_offset());
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real_t d = cp.distance_to(gpoint);
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if (d < closest_dist && d < grab_treshold) {
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if (d < closest_dist && d < grab_threshold) {
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closest_dist = d;
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closest_pos = cp;
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closest_idx = i;
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@@ -367,7 +367,7 @@ bool Polygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
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Vector2 cp = xform.xform(poly[i] + node->get_offset());
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real_t d = cp.distance_to(gpoint);
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if (d < closest_dist && d < grab_treshold) {
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if (d < closest_dist && d < grab_threshold) {
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closest_dist = d;
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closest_pos = cp;
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closest_idx = i;
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