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Refactor 'treshold' to 'threshold'

This commit is contained in:
Poommetee Ketson
2017-07-08 22:12:18 +07:00
parent 0067982f5e
commit 2fd204c35e
44 changed files with 182 additions and 184 deletions

View File

@@ -112,7 +112,7 @@ bool CollisionPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
Vector<Vector2> poly = node->get_polygon();
//first check if a point is to be added (segment split)
real_t grab_treshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8);
real_t grab_threshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8);
switch (mode) {
@@ -131,7 +131,7 @@ bool CollisionPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
return true;
} else {
if (wip.size() > 1 && xform.xform(wip[0]).distance_to(gpoint) < grab_treshold) {
if (wip.size() > 1 && xform.xform(wip[0]).distance_to(gpoint) < grab_threshold) {
//wip closed
_wip_close();
@@ -185,7 +185,7 @@ bool CollisionPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
continue; //not valid to reuse point
real_t d = cp.distance_to(gpoint);
if (d < closest_dist && d < grab_treshold) {
if (d < closest_dist && d < grab_threshold) {
closest_dist = d;
closest_pos = cp;
closest_idx = i;
@@ -214,7 +214,7 @@ bool CollisionPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
Vector2 cp = xform.xform(poly[i]);
real_t d = cp.distance_to(gpoint);
if (d < closest_dist && d < grab_treshold) {
if (d < closest_dist && d < grab_threshold) {
closest_dist = d;
closest_pos = cp;
closest_idx = i;
@@ -259,7 +259,7 @@ bool CollisionPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
Vector2 cp = xform.xform(poly[i]);
real_t d = cp.distance_to(gpoint);
if (d < closest_dist && d < grab_treshold) {
if (d < closest_dist && d < grab_threshold) {
closest_dist = d;
closest_pos = cp;
closest_idx = i;