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Fix Android get_screen_orientation() not returning valid values
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@@ -119,7 +119,9 @@ DisplayServer::ScreenOrientation DisplayServerAndroid::screen_get_orientation(in
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GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
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GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
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ERR_FAIL_COND_V(!godot_io_java, SCREEN_LANDSCAPE);
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ERR_FAIL_COND_V(!godot_io_java, SCREEN_LANDSCAPE);
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return (ScreenOrientation)godot_io_java->get_screen_orientation();
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const int orientation = godot_io_java->get_screen_orientation();
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ERR_FAIL_INDEX_V_MSG(orientation, 7, SCREEN_LANDSCAPE, "Unrecognized screen orientation");
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return (ScreenOrientation)orientation;
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}
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}
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int DisplayServerAndroid::get_screen_count() const {
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int DisplayServerAndroid::get_screen_count() const {
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@@ -288,7 +288,34 @@ public class GodotIO {
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}
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}
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public int getScreenOrientation() {
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public int getScreenOrientation() {
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return activity.getRequestedOrientation();
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int orientation = activity.getRequestedOrientation();
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switch (orientation) {
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case ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE:
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return SCREEN_LANDSCAPE;
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case ActivityInfo.SCREEN_ORIENTATION_PORTRAIT:
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return SCREEN_PORTRAIT;
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case ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE:
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return SCREEN_REVERSE_LANDSCAPE;
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case ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT:
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return SCREEN_REVERSE_PORTRAIT;
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case ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE:
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case ActivityInfo.SCREEN_ORIENTATION_USER_LANDSCAPE:
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return SCREEN_SENSOR_LANDSCAPE;
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case ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT:
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case ActivityInfo.SCREEN_ORIENTATION_USER_PORTRAIT:
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return SCREEN_SENSOR_PORTRAIT;
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case ActivityInfo.SCREEN_ORIENTATION_SENSOR:
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case ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR:
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case ActivityInfo.SCREEN_ORIENTATION_FULL_USER:
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return SCREEN_SENSOR;
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case ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED:
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case ActivityInfo.SCREEN_ORIENTATION_USER:
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case ActivityInfo.SCREEN_ORIENTATION_BEHIND:
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case ActivityInfo.SCREEN_ORIENTATION_NOSENSOR:
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case ActivityInfo.SCREEN_ORIENTATION_LOCKED:
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default:
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return -1;
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}
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}
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}
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public void setEdit(GodotEditText _edit) {
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public void setEdit(GodotEditText _edit) {
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