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Make text column numbers one-based

Make one-based the column number on the code editor

Make one-based the column number for GDScript error messages

Make one-based the column number for shader code error messages
This commit is contained in:
Pedro J. Estébanez
2016-10-10 00:10:13 +02:00
parent e0e21984d8
commit 2f80965845
3 changed files with 3 additions and 3 deletions

View File

@@ -155,7 +155,7 @@ void ShaderTextEditor::_validate_script() {
Error err = ShaderLanguage::compile(code,type,NULL,NULL,&errortxt,&line,&col);
if (err!=OK) {
String error_text="error("+itos(line+1)+","+itos(col)+"): "+errortxt;
String error_text="error("+itos(line+1)+","+itos(col+1)+"): "+errortxt;
set_error(error_text);
get_text_edit()->set_line_as_marked(line,true);