You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Fix incorrect Android scancodes
This commit is contained in:
@@ -83,7 +83,7 @@ private:
|
||||
public:
|
||||
void process_event(Ref<InputEvent> &p_event);
|
||||
void process_joy_event(const JoypadEvent &p_event);
|
||||
void process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed);
|
||||
void process_key_event(int p_scancode, int p_physical_scancode, int p_unicode, bool p_pressed);
|
||||
void process_touch(int p_event, int p_pointer, const Vector<TouchPos> &p_points);
|
||||
void process_hover(int p_type, Point2 p_pos);
|
||||
void process_mouse_event(int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor, float event_horizontal_factor);
|
||||
|
||||
Reference in New Issue
Block a user