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Make the shader token names consistent.

(cherry picked from commit b095e21d91)
This commit is contained in:
Saracen
2018-03-07 23:56:47 +00:00
committed by Hein-Pieter van Braam
parent a29680c25a
commit 2f7aa6c2aa

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@@ -124,6 +124,9 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
"TYPE_ISAMPLER2D",
"TYPE_USAMPLER2D",
"TYPE_SAMPLERCUBE",
"INTERPOLATION_FLAT",
"INTERPOLATION_NO_PERSPECTIVE",
"INTERPOLATION_SMOOTH",
"PRECISION_LOW",
"PRECISION_MID",
"PRECISION_HIGH",