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LSP: Fix spec violations that break the VSCode outline
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2
modules/gdscript/tests/scripts/lsp/first_line_comment.gd
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2
modules/gdscript/tests/scripts/lsp/first_line_comment.gd
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@@ -0,0 +1,2 @@
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# Some comment
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extends Node
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@@ -375,6 +375,18 @@ func f():
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gd.to_lsp(lines);
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}
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SUBCASE("special case: zero column for root class") {
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GodotPosition gd(1, 0);
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lsp::Position expected = lsp_pos(0, 0);
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lsp::Position actual = gd.to_lsp(lines);
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CHECK_EQ(actual, expected);
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}
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SUBCASE("special case: zero line and column for root class") {
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GodotPosition gd(0, 0);
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lsp::Position expected = lsp_pos(0, 0);
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lsp::Position actual = gd.to_lsp(lines);
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CHECK_EQ(actual, expected);
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}
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SUBCASE("special case: negative line for root class") {
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GodotPosition gd(-1, 0);
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lsp::Position expected = lsp_pos(0, 0);
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@@ -468,6 +480,25 @@ func f():
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test_resolve_symbols(uri, all_test_data, all_test_data);
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}
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memdelete(proto);
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finish_language();
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}
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TEST_CASE("[workspace][document_symbol]") {
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GDScriptLanguageProtocol *proto = initialize(root);
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REQUIRE(proto);
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SUBCASE("selectionRange of root class must be inside range") {
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String path = "res://lsp/first_line_comment.gd";
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assert_no_errors_in(path);
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GDScriptLanguageProtocol::get_singleton()->get_workspace()->parse_local_script(path);
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ExtendGDScriptParser *parser = GDScriptLanguageProtocol::get_singleton()->get_workspace()->parse_results[path];
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REQUIRE(parser);
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lsp::DocumentSymbol cls = parser->get_symbols();
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REQUIRE(((cls.range.start.line == cls.selectionRange.start.line && cls.range.start.character <= cls.selectionRange.start.character) || (cls.range.start.line < cls.selectionRange.start.line)));
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REQUIRE(((cls.range.end.line == cls.selectionRange.end.line && cls.range.end.character >= cls.selectionRange.end.character) || (cls.range.end.line > cls.selectionRange.end.line)));
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}
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memdelete(proto);
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finish_language();
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}
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