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Add lock and group icon to scene tree editor

This commit is contained in:
marynate
2014-05-08 13:43:19 +08:00
parent 2495df4ffc
commit 2f5c0e41b5
4 changed files with 48 additions and 7 deletions

View File

@@ -32,6 +32,7 @@
#include "print_string.h"
#include "message_queue.h"
#include "scene/main/viewport.h"
#include "tools/editor/plugins/canvas_item_editor_plugin.h"
Node *SceneTreeEditor::get_scene_node() {
@@ -85,6 +86,21 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item,int p_column,int p_id)
undo_redo->add_undo_method(n,v?"show":"hide");
undo_redo->commit_action();
}
} else if (p_id==BUTTON_LOCK) {
if (n->is_type("CanvasItem")) {
n->set_meta("_edit_lock_", Variant());
_update_tree();
emit_signal("node_changed");
}
} else if (p_id==BUTTON_GROUP) {
if (n->is_type("CanvasItem")) {
n->set_meta("_edit_group_", Variant());
_update_tree();
emit_signal("node_changed");
}
}
}
@@ -165,6 +181,16 @@ void SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) {
if (!p_node->is_connected("visibility_changed",this,"_node_visibility_changed"))
p_node->connect("visibility_changed",this,"_node_visibility_changed",varray(p_node));
bool is_locked = p_node->has_meta("_edit_lock_");//_edit_group_
if (is_locked)
item->add_button(0,get_icon("Lock", "EditorIcons"), BUTTON_LOCK);
bool is_grouped = p_node->has_meta("_edit_group_");
if (is_grouped)
item->add_button(0,get_icon("Group", "EditorIcons"), BUTTON_GROUP);
} else if (p_node->is_type("GeometryInstance")) {
@@ -627,10 +653,12 @@ void SceneTreeEditor::_bind_methods() {
ADD_SIGNAL( MethodInfo("node_selected") );
ADD_SIGNAL( MethodInfo("node_renamed") );
ADD_SIGNAL( MethodInfo("node_prerename") );
ADD_SIGNAL( MethodInfo("node_changed") );
ADD_SIGNAL( MethodInfo("open") );
ADD_SIGNAL( MethodInfo("open_script") );
}
@@ -729,6 +757,7 @@ void SceneTreeDialog::_bind_methods() {
ObjectTypeDB::bind_method("_cancel",&SceneTreeDialog::_cancel);
ADD_SIGNAL( MethodInfo("selected",PropertyInfo(Variant::NODE_PATH,"path")));
}