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Merge pull request #107729 from Chaosus/vs_fix_missing_transform_preview

Add missing input transform to visual shader preview
This commit is contained in:
Thaddeus Crews
2025-06-27 09:39:55 -05:00

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@@ -3658,6 +3658,9 @@ String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::T
case PORT_TYPE_SCALAR_INT: {
code = " " + p_output_vars[0] + " = 0;\n";
} break;
case PORT_TYPE_SCALAR_UINT: {
code = " " + p_output_vars[0] + " = 0u;\n";
} break;
case PORT_TYPE_VECTOR_2D: {
code = " " + p_output_vars[0] + " = vec2(0.0);\n";
} break;
@@ -3670,6 +3673,9 @@ String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::T
case PORT_TYPE_BOOLEAN: {
code = " " + p_output_vars[0] + " = false;\n";
} break;
case PORT_TYPE_TRANSFORM: {
code = " " + p_output_vars[0] + " = mat4(1.0);\n";
} break;
default:
break;
}