You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-08 12:40:44 +00:00
Add thread safety to Object signals
* It turns out the majority of this work was done already by AThousandShips as part of #89451. This allows to do lock-less emitting of signals. * This means, that only the signal map needs to be protected, making the task simple and without risk of deadlocks, or affecting performance. * Objects can choose to not protect signals for performance (as example Node uses thread guards for protection, so these signals are not thread safe).
This commit is contained in:
@@ -65,6 +65,23 @@ struct _ObjectDebugLock {
|
|||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
struct _ObjectSignalLock {
|
||||||
|
Mutex *mutex;
|
||||||
|
_ObjectSignalLock(const Object *const p_obj) {
|
||||||
|
mutex = p_obj->signal_mutex;
|
||||||
|
if (mutex) {
|
||||||
|
mutex->lock();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
~_ObjectSignalLock() {
|
||||||
|
if (mutex) {
|
||||||
|
mutex->unlock();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
#define OBJ_SIGNAL_LOCK _ObjectSignalLock _signal_lock(this);
|
||||||
|
|
||||||
PropertyInfo::operator Dictionary() const {
|
PropertyInfo::operator Dictionary() const {
|
||||||
Dictionary d;
|
Dictionary d;
|
||||||
d["name"] = name;
|
d["name"] = name;
|
||||||
@@ -255,6 +272,9 @@ void Object::_initialize() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Object::_postinitialize() {
|
void Object::_postinitialize() {
|
||||||
|
if (_uses_signal_mutex()) {
|
||||||
|
signal_mutex = memnew(Mutex);
|
||||||
|
}
|
||||||
notification(NOTIFICATION_POSTINITIALIZE);
|
notification(NOTIFICATION_POSTINITIALIZE);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1123,6 +1143,9 @@ void Object::get_meta_list(List<StringName> *p_list) const {
|
|||||||
void Object::add_user_signal(const MethodInfo &p_signal) {
|
void Object::add_user_signal(const MethodInfo &p_signal) {
|
||||||
ERR_FAIL_COND_MSG(p_signal.name.is_empty(), "Signal name cannot be empty.");
|
ERR_FAIL_COND_MSG(p_signal.name.is_empty(), "Signal name cannot be empty.");
|
||||||
ERR_FAIL_COND_MSG(ClassDB::has_signal(get_class_name(), p_signal.name), vformat("User signal's name conflicts with a built-in signal of '%s'.", get_class_name()));
|
ERR_FAIL_COND_MSG(ClassDB::has_signal(get_class_name(), p_signal.name), vformat("User signal's name conflicts with a built-in signal of '%s'.", get_class_name()));
|
||||||
|
|
||||||
|
OBJ_SIGNAL_LOCK
|
||||||
|
|
||||||
ERR_FAIL_COND_MSG(signal_map.has(p_signal.name), vformat("Trying to add already existing signal '%s'.", p_signal.name));
|
ERR_FAIL_COND_MSG(signal_map.has(p_signal.name), vformat("Trying to add already existing signal '%s'.", p_signal.name));
|
||||||
SignalData s;
|
SignalData s;
|
||||||
s.user = p_signal;
|
s.user = p_signal;
|
||||||
@@ -1130,6 +1153,8 @@ void Object::add_user_signal(const MethodInfo &p_signal) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool Object::_has_user_signal(const StringName &p_name) const {
|
bool Object::_has_user_signal(const StringName &p_name) const {
|
||||||
|
OBJ_SIGNAL_LOCK
|
||||||
|
|
||||||
if (!signal_map.has(p_name)) {
|
if (!signal_map.has(p_name)) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@@ -1137,6 +1162,8 @@ bool Object::_has_user_signal(const StringName &p_name) const {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Object::_remove_user_signal(const StringName &p_name) {
|
void Object::_remove_user_signal(const StringName &p_name) {
|
||||||
|
OBJ_SIGNAL_LOCK
|
||||||
|
|
||||||
SignalData *s = signal_map.getptr(p_name);
|
SignalData *s = signal_map.getptr(p_name);
|
||||||
ERR_FAIL_NULL_MSG(s, "Provided signal does not exist.");
|
ERR_FAIL_NULL_MSG(s, "Provided signal does not exist.");
|
||||||
ERR_FAIL_COND_MSG(!s->removable, "Signal is not removable (not added with add_user_signal).");
|
ERR_FAIL_COND_MSG(!s->removable, "Signal is not removable (not added with add_user_signal).");
|
||||||
@@ -1183,6 +1210,13 @@ Error Object::emit_signalp(const StringName &p_name, const Variant **p_args, int
|
|||||||
return ERR_CANT_ACQUIRE_RESOURCE; //no emit, signals blocked
|
return ERR_CANT_ACQUIRE_RESOURCE; //no emit, signals blocked
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Callable *slot_callables = nullptr;
|
||||||
|
uint32_t *slot_flags = nullptr;
|
||||||
|
uint32_t slot_count = 0;
|
||||||
|
|
||||||
|
{
|
||||||
|
OBJ_SIGNAL_LOCK
|
||||||
|
|
||||||
SignalData *s = signal_map.getptr(p_name);
|
SignalData *s = signal_map.getptr(p_name);
|
||||||
if (!s) {
|
if (!s) {
|
||||||
#ifdef DEBUG_ENABLED
|
#ifdef DEBUG_ENABLED
|
||||||
@@ -1200,9 +1234,8 @@ Error Object::emit_signalp(const StringName &p_name, const Variant **p_args, int
|
|||||||
|
|
||||||
// Ensure that disconnecting the signal or even deleting the object
|
// Ensure that disconnecting the signal or even deleting the object
|
||||||
// will not affect the signal calling.
|
// will not affect the signal calling.
|
||||||
Callable *slot_callables = (Callable *)alloca(sizeof(Callable) * s->slot_map.size());
|
slot_callables = (Callable *)alloca(sizeof(Callable) * s->slot_map.size());
|
||||||
uint32_t *slot_flags = (uint32_t *)alloca(sizeof(uint32_t) * s->slot_map.size());
|
slot_flags = (uint32_t *)alloca(sizeof(uint32_t) * s->slot_map.size());
|
||||||
uint32_t slot_count = 0;
|
|
||||||
|
|
||||||
for (const KeyValue<Callable, SignalData::Slot> &slot_kv : s->slot_map) {
|
for (const KeyValue<Callable, SignalData::Slot> &slot_kv : s->slot_map) {
|
||||||
memnew_placement(&slot_callables[slot_count], Callable(slot_kv.value.conn.callable));
|
memnew_placement(&slot_callables[slot_count], Callable(slot_kv.value.conn.callable));
|
||||||
@@ -1225,6 +1258,7 @@ Error Object::emit_signalp(const StringName &p_name, const Variant **p_args, int
|
|||||||
_disconnect(p_name, slot_callables[i]);
|
_disconnect(p_name, slot_callables[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
OBJ_DEBUG_LOCK
|
OBJ_DEBUG_LOCK
|
||||||
|
|
||||||
@@ -1280,6 +1314,8 @@ void Object::_add_user_signal(const String &p_name, const Array &p_args) {
|
|||||||
// without access to ADD_SIGNAL in bind_methods
|
// without access to ADD_SIGNAL in bind_methods
|
||||||
// added events are per instance, as opposed to the other ones, which are global
|
// added events are per instance, as opposed to the other ones, which are global
|
||||||
|
|
||||||
|
OBJ_SIGNAL_LOCK
|
||||||
|
|
||||||
MethodInfo mi;
|
MethodInfo mi;
|
||||||
mi.name = p_name;
|
mi.name = p_name;
|
||||||
|
|
||||||
@@ -1360,6 +1396,8 @@ bool Object::has_signal(const StringName &p_name) const {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Object::get_signal_list(List<MethodInfo> *p_signals) const {
|
void Object::get_signal_list(List<MethodInfo> *p_signals) const {
|
||||||
|
OBJ_SIGNAL_LOCK
|
||||||
|
|
||||||
if (!script.is_null()) {
|
if (!script.is_null()) {
|
||||||
Ref<Script> scr = script;
|
Ref<Script> scr = script;
|
||||||
if (scr.is_valid()) {
|
if (scr.is_valid()) {
|
||||||
@@ -1379,6 +1417,8 @@ void Object::get_signal_list(List<MethodInfo> *p_signals) const {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Object::get_all_signal_connections(List<Connection> *p_connections) const {
|
void Object::get_all_signal_connections(List<Connection> *p_connections) const {
|
||||||
|
OBJ_SIGNAL_LOCK
|
||||||
|
|
||||||
for (const KeyValue<StringName, SignalData> &E : signal_map) {
|
for (const KeyValue<StringName, SignalData> &E : signal_map) {
|
||||||
const SignalData *s = &E.value;
|
const SignalData *s = &E.value;
|
||||||
|
|
||||||
@@ -1389,6 +1429,8 @@ void Object::get_all_signal_connections(List<Connection> *p_connections) const {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Object::get_signal_connection_list(const StringName &p_signal, List<Connection> *p_connections) const {
|
void Object::get_signal_connection_list(const StringName &p_signal, List<Connection> *p_connections) const {
|
||||||
|
OBJ_SIGNAL_LOCK
|
||||||
|
|
||||||
const SignalData *s = signal_map.getptr(p_signal);
|
const SignalData *s = signal_map.getptr(p_signal);
|
||||||
if (!s) {
|
if (!s) {
|
||||||
return; //nothing
|
return; //nothing
|
||||||
@@ -1400,6 +1442,7 @@ void Object::get_signal_connection_list(const StringName &p_signal, List<Connect
|
|||||||
}
|
}
|
||||||
|
|
||||||
int Object::get_persistent_signal_connection_count() const {
|
int Object::get_persistent_signal_connection_count() const {
|
||||||
|
OBJ_SIGNAL_LOCK
|
||||||
int count = 0;
|
int count = 0;
|
||||||
|
|
||||||
for (const KeyValue<StringName, SignalData> &E : signal_map) {
|
for (const KeyValue<StringName, SignalData> &E : signal_map) {
|
||||||
@@ -1416,6 +1459,8 @@ int Object::get_persistent_signal_connection_count() const {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Object::get_signals_connected_to_this(List<Connection> *p_connections) const {
|
void Object::get_signals_connected_to_this(List<Connection> *p_connections) const {
|
||||||
|
OBJ_SIGNAL_LOCK
|
||||||
|
|
||||||
for (const Connection &E : connections) {
|
for (const Connection &E : connections) {
|
||||||
p_connections->push_back(E);
|
p_connections->push_back(E);
|
||||||
}
|
}
|
||||||
@@ -1423,6 +1468,7 @@ void Object::get_signals_connected_to_this(List<Connection> *p_connections) cons
|
|||||||
|
|
||||||
Error Object::connect(const StringName &p_signal, const Callable &p_callable, uint32_t p_flags) {
|
Error Object::connect(const StringName &p_signal, const Callable &p_callable, uint32_t p_flags) {
|
||||||
ERR_FAIL_COND_V_MSG(p_callable.is_null(), ERR_INVALID_PARAMETER, vformat("Cannot connect to '%s': the provided callable is null.", p_signal));
|
ERR_FAIL_COND_V_MSG(p_callable.is_null(), ERR_INVALID_PARAMETER, vformat("Cannot connect to '%s': the provided callable is null.", p_signal));
|
||||||
|
OBJ_SIGNAL_LOCK
|
||||||
|
|
||||||
if (p_callable.is_standard()) {
|
if (p_callable.is_standard()) {
|
||||||
// FIXME: This branch should probably removed in favor of the `is_valid()` branch, but there exist some classes
|
// FIXME: This branch should probably removed in favor of the `is_valid()` branch, but there exist some classes
|
||||||
@@ -1491,6 +1537,8 @@ Error Object::connect(const StringName &p_signal, const Callable &p_callable, ui
|
|||||||
|
|
||||||
bool Object::is_connected(const StringName &p_signal, const Callable &p_callable) const {
|
bool Object::is_connected(const StringName &p_signal, const Callable &p_callable) const {
|
||||||
ERR_FAIL_COND_V_MSG(p_callable.is_null(), false, vformat("Cannot determine if connected to '%s': the provided callable is null.", p_signal)); // Should use `is_null`, see note in `connect` about the use of `is_valid`.
|
ERR_FAIL_COND_V_MSG(p_callable.is_null(), false, vformat("Cannot determine if connected to '%s': the provided callable is null.", p_signal)); // Should use `is_null`, see note in `connect` about the use of `is_valid`.
|
||||||
|
OBJ_SIGNAL_LOCK
|
||||||
|
|
||||||
const SignalData *s = signal_map.getptr(p_signal);
|
const SignalData *s = signal_map.getptr(p_signal);
|
||||||
if (!s) {
|
if (!s) {
|
||||||
bool signal_is_valid = ClassDB::has_signal(get_class_name(), p_signal);
|
bool signal_is_valid = ClassDB::has_signal(get_class_name(), p_signal);
|
||||||
@@ -1509,6 +1557,8 @@ bool Object::is_connected(const StringName &p_signal, const Callable &p_callable
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool Object::has_connections(const StringName &p_signal) const {
|
bool Object::has_connections(const StringName &p_signal) const {
|
||||||
|
OBJ_SIGNAL_LOCK
|
||||||
|
|
||||||
const SignalData *s = signal_map.getptr(p_signal);
|
const SignalData *s = signal_map.getptr(p_signal);
|
||||||
if (!s) {
|
if (!s) {
|
||||||
bool signal_is_valid = ClassDB::has_signal(get_class_name(), p_signal);
|
bool signal_is_valid = ClassDB::has_signal(get_class_name(), p_signal);
|
||||||
@@ -1532,6 +1582,7 @@ void Object::disconnect(const StringName &p_signal, const Callable &p_callable)
|
|||||||
|
|
||||||
bool Object::_disconnect(const StringName &p_signal, const Callable &p_callable, bool p_force) {
|
bool Object::_disconnect(const StringName &p_signal, const Callable &p_callable, bool p_force) {
|
||||||
ERR_FAIL_COND_V_MSG(p_callable.is_null(), false, vformat("Cannot disconnect from '%s': the provided callable is null.", p_signal)); // Should use `is_null`, see note in `connect` about the use of `is_valid`.
|
ERR_FAIL_COND_V_MSG(p_callable.is_null(), false, vformat("Cannot disconnect from '%s': the provided callable is null.", p_signal)); // Should use `is_null`, see note in `connect` about the use of `is_valid`.
|
||||||
|
OBJ_SIGNAL_LOCK
|
||||||
|
|
||||||
SignalData *s = signal_map.getptr(p_signal);
|
SignalData *s = signal_map.getptr(p_signal);
|
||||||
if (!s) {
|
if (!s) {
|
||||||
@@ -1569,6 +1620,10 @@ bool Object::_disconnect(const StringName &p_signal, const Callable &p_callable,
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool Object::_uses_signal_mutex() const {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
void Object::_set_bind(const StringName &p_set, const Variant &p_value) {
|
void Object::_set_bind(const StringName &p_set, const Variant &p_value) {
|
||||||
set(p_set, p_value);
|
set(p_set, p_value);
|
||||||
}
|
}
|
||||||
@@ -2204,6 +2259,8 @@ Object::~Object() {
|
|||||||
ERR_PRINT(vformat("Object '%s' was freed or unreferenced while a signal is being emitted from it. Try connecting to the signal using 'CONNECT_DEFERRED' flag, or use queue_free() to free the object (if this object is a Node) to avoid this error and potential crashes.", to_string()));
|
ERR_PRINT(vformat("Object '%s' was freed or unreferenced while a signal is being emitted from it. Try connecting to the signal using 'CONNECT_DEFERRED' flag, or use queue_free() to free the object (if this object is a Node) to avoid this error and potential crashes.", to_string()));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
OBJ_SIGNAL_LOCK
|
||||||
// Drop all connections to the signals of this object.
|
// Drop all connections to the signals of this object.
|
||||||
while (signal_map.size()) {
|
while (signal_map.size()) {
|
||||||
// Avoid regular iteration so erasing is safe.
|
// Avoid regular iteration so erasing is safe.
|
||||||
@@ -2233,6 +2290,7 @@ Object::~Object() {
|
|||||||
connections.pop_front();
|
connections.pop_front();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (_instance_id != ObjectID()) {
|
if (_instance_id != ObjectID()) {
|
||||||
ObjectDB::remove_instance(this);
|
ObjectDB::remove_instance(this);
|
||||||
@@ -2248,6 +2306,10 @@ Object::~Object() {
|
|||||||
}
|
}
|
||||||
memfree(_instance_bindings);
|
memfree(_instance_bindings);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (signal_mutex) {
|
||||||
|
memdelete(signal_mutex);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool predelete_handler(Object *p_object) {
|
bool predelete_handler(Object *p_object) {
|
||||||
|
|||||||
@@ -608,7 +608,8 @@ private:
|
|||||||
HashMap<Callable, Slot, HashableHasher<Callable>> slot_map;
|
HashMap<Callable, Slot, HashableHasher<Callable>> slot_map;
|
||||||
bool removable = false;
|
bool removable = false;
|
||||||
};
|
};
|
||||||
|
friend struct _ObjectSignalLock;
|
||||||
|
mutable Mutex *signal_mutex = nullptr;
|
||||||
HashMap<StringName, SignalData> signal_map;
|
HashMap<StringName, SignalData> signal_map;
|
||||||
List<Connection> connections;
|
List<Connection> connections;
|
||||||
#ifdef DEBUG_ENABLED
|
#ifdef DEBUG_ENABLED
|
||||||
@@ -756,6 +757,8 @@ protected:
|
|||||||
|
|
||||||
bool _disconnect(const StringName &p_signal, const Callable &p_callable, bool p_force = false);
|
bool _disconnect(const StringName &p_signal, const Callable &p_callable, bool p_force = false);
|
||||||
|
|
||||||
|
virtual bool _uses_signal_mutex() const;
|
||||||
|
|
||||||
#ifdef TOOLS_ENABLED
|
#ifdef TOOLS_ENABLED
|
||||||
struct VirtualMethodTracker {
|
struct VirtualMethodTracker {
|
||||||
void **method;
|
void **method;
|
||||||
|
|||||||
@@ -521,6 +521,7 @@
|
|||||||
A signal can only be connected once to the same [Callable]. If the signal is already connected, this method returns [constant ERR_INVALID_PARAMETER] and generates an error, unless the signal is connected with [constant CONNECT_REFERENCE_COUNTED]. To prevent this, use [method is_connected] first to check for existing connections.
|
A signal can only be connected once to the same [Callable]. If the signal is already connected, this method returns [constant ERR_INVALID_PARAMETER] and generates an error, unless the signal is connected with [constant CONNECT_REFERENCE_COUNTED]. To prevent this, use [method is_connected] first to check for existing connections.
|
||||||
[b]Note:[/b] If the [param callable]'s object is freed, the connection will be lost.
|
[b]Note:[/b] If the [param callable]'s object is freed, the connection will be lost.
|
||||||
[b]Note:[/b] In GDScript, it is generally recommended to connect signals with [method Signal.connect] instead.
|
[b]Note:[/b] In GDScript, it is generally recommended to connect signals with [method Signal.connect] instead.
|
||||||
|
[b]Note:[/b] This operation (and all other signal related operations) is thread-safe.
|
||||||
</description>
|
</description>
|
||||||
</method>
|
</method>
|
||||||
<method name="disconnect">
|
<method name="disconnect">
|
||||||
|
|||||||
@@ -387,6 +387,8 @@ protected:
|
|||||||
void _validate_property(PropertyInfo &p_property) const;
|
void _validate_property(PropertyInfo &p_property) const;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
virtual bool _uses_signal_mutex() const override { return false; } // Node uses thread guards instead.
|
||||||
|
|
||||||
virtual void input(const Ref<InputEvent> &p_event);
|
virtual void input(const Ref<InputEvent> &p_event);
|
||||||
virtual void shortcut_input(const Ref<InputEvent> &p_key_event);
|
virtual void shortcut_input(const Ref<InputEvent> &p_key_event);
|
||||||
virtual void unhandled_input(const Ref<InputEvent> &p_event);
|
virtual void unhandled_input(const Ref<InputEvent> &p_event);
|
||||||
|
|||||||
Reference in New Issue
Block a user