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Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures
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@@ -165,6 +165,7 @@ void ShaderGLES3::_build_variant_code(StringBuilder &builder, uint32_t p_variant
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builder.append("\n"); //make sure defines begin at newline
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builder.append(general_defines.get_data());
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builder.append(variant_defines[p_variant]);
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builder.append("\n");
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for (int j = 0; j < p_version->custom_defines.size(); j++) {
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builder.append(p_version->custom_defines[j].get_data());
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}
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@@ -327,7 +328,7 @@ void ShaderGLES3::_compile_specialization(Version::Specialization &spec, uint32_
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glDeleteProgram(spec.id);
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spec.id = 0;
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ERR_PRINT("No OpenGL program link log. What the frick?");
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ERR_PRINT("No OpenGL program link log. Something is wrong.");
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ERR_FAIL();
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}
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@@ -552,9 +553,11 @@ void ShaderGLES3::_clear_version(Version *p_version) {
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for (int i = 0; i < variant_count; i++) {
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for (OAHashMap<uint64_t, Version::Specialization>::Iterator it = p_version->variants[i].iter(); it.valid; it = p_version->variants[i].next_iter(it)) {
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glDeleteShader(it.value->vert_id);
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glDeleteShader(it.value->frag_id);
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glDeleteProgram(it.value->id);
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if (it.value->id != 0) {
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glDeleteShader(it.value->vert_id);
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glDeleteShader(it.value->frag_id);
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glDeleteProgram(it.value->id);
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}
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}
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}
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