1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-19 14:31:59 +00:00

iOS modular build and export implementation.

This commit is contained in:
bruvzg
2019-11-29 08:54:39 +02:00
parent 52e3993eb0
commit 2ef8c5fac5
38 changed files with 210 additions and 75 deletions

View File

@@ -970,8 +970,6 @@ Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver,
VisualServer *visual_server = memnew(VisualServerRaster());
input = memnew(InputDefault);
camera_server = memnew(CameraServer);
EMSCRIPTEN_RESULT result;
#define EM_CHECK(ev) \
if (result != EMSCRIPTEN_RESULT_SUCCESS) \
@@ -1106,7 +1104,6 @@ void OS_JavaScript::delete_main_loop() {
void OS_JavaScript::finalize() {
memdelete(camera_server);
memdelete(input);
}

View File

@@ -35,7 +35,6 @@
#include "drivers/unix/os_unix.h"
#include "main/input_default.h"
#include "servers/audio_server.h"
#include "servers/camera_server.h"
#include "servers/visual/rasterizer.h"
#include <emscripten/html5.h>
@@ -67,8 +66,6 @@ class OS_JavaScript : public OS_Unix {
int64_t sync_wait_time;
int64_t last_sync_check_time;
CameraServer *camera_server;
static EM_BOOL fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data);
static EM_BOOL keydown_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data);