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-begin work on unidirectional collision detection
-fixed performance issue in new 2D engine -texscreen() working in shader 2D
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@@ -86,8 +86,9 @@ public:
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ARRAY_WEIGHTS_SIZE=4,
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MAX_PARTICLE_COLOR_PHASES=4,
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MAX_PARTICLE_ATTRACTORS=4,
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CANVAS_ITEM_Z_MAX=1024,
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CANVAS_ITEM_Z_DEFAULT=512,
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CANVAS_ITEM_Z_MIN=-4096,
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CANVAS_ITEM_Z_MAX=4096,
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MAX_CURSORS = 8,
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@@ -985,6 +986,7 @@ public:
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virtual void canvas_item_add_clip_ignore(RID p_item, bool p_ignore)=0;
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virtual void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable)=0;
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virtual void canvas_item_set_z(RID p_item, int p_z)=0;
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virtual void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable)=0;
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virtual void canvas_item_clear(RID p_item)=0;
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virtual void canvas_item_raise(RID p_item)=0;
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