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-begin work on unidirectional collision detection

-fixed performance issue in new 2D engine
-texscreen() working in shader 2D
This commit is contained in:
Juan Linietsky
2015-01-13 10:49:26 -03:00
parent 30d3658110
commit 2ef5a342e3
19 changed files with 194 additions and 40 deletions

View File

@@ -86,8 +86,9 @@ public:
ARRAY_WEIGHTS_SIZE=4,
MAX_PARTICLE_COLOR_PHASES=4,
MAX_PARTICLE_ATTRACTORS=4,
CANVAS_ITEM_Z_MAX=1024,
CANVAS_ITEM_Z_DEFAULT=512,
CANVAS_ITEM_Z_MIN=-4096,
CANVAS_ITEM_Z_MAX=4096,
MAX_CURSORS = 8,
@@ -985,6 +986,7 @@ public:
virtual void canvas_item_add_clip_ignore(RID p_item, bool p_ignore)=0;
virtual void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable)=0;
virtual void canvas_item_set_z(RID p_item, int p_z)=0;
virtual void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable)=0;
virtual void canvas_item_clear(RID p_item)=0;
virtual void canvas_item_raise(RID p_item)=0;