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TileMap Fix trying to get data for tile not existing in attached TileSet
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@@ -353,7 +353,7 @@ void TileMapEditor::_set_cell(const Point2i &p_pos, Vector<int> p_values, bool p
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return;
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return;
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}
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}
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if (manual_autotile || (p_value != -1 && node->get_tileset()->tile_get_tile_mode(p_value) == TileSet::ATLAS_TILE)) {
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if (manual_autotile || (p_value != -1 && node->get_tileset()->has_tile(p_value) && node->get_tileset()->tile_get_tile_mode(p_value) == TileSet::ATLAS_TILE)) {
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if (current != -1) {
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if (current != -1) {
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node->set_cell_autotile_coord(p_pos.x, p_pos.y, position);
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node->set_cell_autotile_coord(p_pos.x, p_pos.y, position);
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} else if (node->get_tileset()->tile_get_tile_mode(p_value) == TileSet::ATLAS_TILE && priority_atlastile) {
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} else if (node->get_tileset()->tile_get_tile_mode(p_value) == TileSet::ATLAS_TILE && priority_atlastile) {
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@@ -542,7 +542,7 @@ void TileMapEditor::_update_palette() {
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sel_tile = palette->get_selected_items().get(0);
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sel_tile = palette->get_selected_items().get(0);
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}
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}
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if (sel_tile != TileMap::INVALID_CELL && ((manual_autotile && tileset->tile_get_tile_mode(sel_tile) == TileSet::AUTO_TILE) || (!priority_atlastile && tileset->tile_get_tile_mode(sel_tile) == TileSet::ATLAS_TILE))) {
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if (sel_tile != TileMap::INVALID_CELL && tileset->has_tile(sel_tile) && ((manual_autotile && tileset->tile_get_tile_mode(sel_tile) == TileSet::AUTO_TILE) || (!priority_atlastile && tileset->tile_get_tile_mode(sel_tile) == TileSet::ATLAS_TILE))) {
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const Map<Vector2, uint32_t> &tiles2 = tileset->autotile_get_bitmask_map(sel_tile);
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const Map<Vector2, uint32_t> &tiles2 = tileset->autotile_get_bitmask_map(sel_tile);
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Vector<Vector2> entries2;
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Vector<Vector2> entries2;
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@@ -592,7 +592,7 @@ void TileMapEditor::_update_palette() {
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manual_palette->show();
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manual_palette->show();
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}
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}
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if (sel_tile != TileMap::INVALID_CELL && tileset->tile_get_tile_mode(sel_tile) == TileSet::AUTO_TILE) {
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if (sel_tile != TileMap::INVALID_CELL && tileset->has_tile(sel_tile) && tileset->tile_get_tile_mode(sel_tile) == TileSet::AUTO_TILE) {
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manual_button->show();
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manual_button->show();
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priority_button->hide();
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priority_button->hide();
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} else {
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} else {
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@@ -604,7 +604,7 @@ void TileMapEditor::_update_palette() {
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void TileMapEditor::_pick_tile(const Point2 &p_pos) {
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void TileMapEditor::_pick_tile(const Point2 &p_pos) {
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int id = node->get_cell(p_pos.x, p_pos.y);
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int id = node->get_cell(p_pos.x, p_pos.y);
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if (id == TileMap::INVALID_CELL) {
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if (id == TileMap::INVALID_CELL || !node->get_tileset()->has_tile(id)) {
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return;
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return;
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}
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}
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@@ -800,8 +800,11 @@ void TileMapEditor::_erase_selection() {
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}
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}
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void TileMapEditor::_draw_cell(Control *p_viewport, int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Point2i &p_autotile_coord, const Transform2D &p_xform) {
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void TileMapEditor::_draw_cell(Control *p_viewport, int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Point2i &p_autotile_coord, const Transform2D &p_xform) {
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Ref<Texture> t = node->get_tileset()->tile_get_texture(p_cell);
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if (!node->get_tileset()->has_tile(p_cell)) {
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return;
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}
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Ref<Texture> t = node->get_tileset()->tile_get_texture(p_cell);
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if (t.is_null()) {
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if (t.is_null()) {
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return;
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return;
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}
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}
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@@ -398,8 +398,7 @@ void TileMap::update_dirty_quadrants() {
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Ref<ShaderMaterial> mat = tile_set->tile_get_material(c.id);
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Ref<ShaderMaterial> mat = tile_set->tile_get_material(c.id);
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int z_index = tile_set->tile_get_z_index(c.id);
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int z_index = tile_set->tile_get_z_index(c.id);
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if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE ||
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if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE || tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) {
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tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) {
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z_index += tile_set->autotile_get_z_index(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y));
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z_index += tile_set->autotile_get_z_index(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y));
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}
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}
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@@ -939,6 +938,9 @@ void TileMap::update_cell_bitmask(int p_x, int p_y) {
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Map<PosKey, Cell>::Element *E = tile_map.find(p);
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Map<PosKey, Cell>::Element *E = tile_map.find(p);
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if (E != nullptr) {
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if (E != nullptr) {
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int id = get_cell(p_x, p_y);
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int id = get_cell(p_x, p_y);
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if (!tile_set->has_tile(id)) {
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return;
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}
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if (tile_set->tile_get_tile_mode(id) == TileSet::AUTO_TILE) {
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if (tile_set->tile_get_tile_mode(id) == TileSet::AUTO_TILE) {
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uint16_t mask = 0;
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uint16_t mask = 0;
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if (tile_set->autotile_get_bitmask_mode(id) == TileSet::BITMASK_2X2) {
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if (tile_set->autotile_get_bitmask_mode(id) == TileSet::BITMASK_2X2) {
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